Sorry, but I really can't get over the fact that AP didn't found Kiev on the perfect shore spot (which was suggested by me earlier and Nody later) and then we could have founded another city 1SW from the silk. That way could have had two excellent coast cities, instead we are going to need at least two filling the gap cities and the sheep is out of our reach.
Well anyways it was his choice to make, so here's how my ten turns went:
As AP said barb pressure was too much to keep Hattusas, but I didn't give it to China, since great wall would have stopped the barbs from taking it (I really like RFCC's GW better, since it follows the actual lines of the wall), so I gave it to Vikings.
Barbs were also approaching Novgorod, but our horse archers killed half of them and the rest withdrew.
The barbarian axemen just kept coming, so I decided to make a stand with three Longbows.
It really payed off, no casualties.
Opened borders with Germany, make sure to close them if Otto's settlers get too close.
Destroyed the barbarian rubble near Novgorod, but more kept coming. Lost one Horse Archer.
Met the Persians and Opened borders for 20g. They didn't have any techs for us to use.
Completed forge in Moskva and started on worker. Thought about going for the Mausoleum via chopping but it was completed before I could make an effort.
China is going to make us Confutsean, but didn't see any reason to prevent them, though converting into it is whole different matter. I usually remain religionless as long as that benefits the tech trade.
Sent one of my veteran longbows to see what's going on in Hattusas, not good, we must raze it before Turkey spawn. No point keeping it, since the location sucks and we won't have time to train units in it. That also gives our knights promotions.
Killed an attacking axeman with longbow (55 odds) and a dumbo with 80 odds.
Siberia is filled with resources and we even have a river!
We should scout futher to find the perfect city spots.
Whipped the CH in Moskva. Make sure to keep only the Spy as a specialist (needs lots of micromanagement as Moskva grows rapidly), so that we get a Great Spy as our first GP, stealing techs from the Dutch always pays off.