Workers of the world, unite! [RFC RAND]

Does that mean if we build a mine without a resource we won't get a point?
And by capturing a city, does razing it count as capturing?

1) No, the mine must be built on a resource, copper or iron.
2) Awarded half the points, actually hadn't thought of that scenario.

And, Do we have to take micbic's 'hint' and found near the Azov lakes? I'd rather not.

No, this was not a "hint", yet based on your discussion about where to settle ;)
 
No, this goes as per the Azov sea near Rostov in real-life Russia.
 
208: Meet the Romans, gave 10, got 30 back, OB. I stop the worker in progress and start a forge (the city needs to grow first). 2 settlers towards the west, 1 towards the east. Civics as usual.
209: Flip occurs, an extra chariot and horse archer joins our cause. Novgorod founded. Meet the Vikings, gave 10, got 2/turn back, OB. Capture a barb worker near Hattusas.
210. Hattusas captured with a lucky strike. Barbs approaching Novgorod, so divert 1 longbow to defend there. Techs exchanged (doing so with the Romans doesn't matter since it looks like they're going to collapse any time):



211 (900 AD): Meet the Chinese, give 10 g, OB, exchange Code of Laws for Calendar, ask 40 g for peace treaty. Wat Preah Pisnulok and Univ of Sankore built elsewhere (probably in the East). Kiev founded.

910 AD: Our horse archer reaches the safety of the Great Wall, 1 Baku archer killed, 1 to go. Baku captured and we kill 2 barb horse archers outside Novgorod.

920 AD: Meet Khmer, exchange gifts, get Aesthetics with alphabet plus some cash.


930 AD: St. Petersburg founded on the shore. (Or should it be St. Nicolaysburg?)
940 AD: Yikes! Big stack of axemen coming Baku's way!
950 AD: Rome collapses.
960 AD: 2 swordsmen killed by axemen. I make a strategic retreat from Baku and give it to Khmer (who's going to lose it next round). We CANNOT LOSE A CITY (for the 3rd criteria)!


Sigh, probably shouldn't have gone for Baku. Do I lose a point for giving away a city?:crazyeye:
 
NB: Turn after next, Hattusas is lost. Might as well give it to China to make them lose their 3rd UHV.
 
Young Nikolay thought that it would be blood, that would make his empire strong.
Now that he has matured, he knows it was not true. He had hastily ordered his generals to captured the city of Baku, known for its Azeri, subpersian culture. And he did not know that a huge horde of Khazars was en route to the city. Maybe it was an act of frighten, but he did not want to feel responsible for the blood, his people were going to drop, for their motherland. And so he left them alone, and as a result, the Baku people hated him. And what was worse, the same happened with the previously Armenian stronghold of Hattusa.
Maybe there was another reason the czar felt insecure; his nephew, Piotr. At a young age, Piotr was already very ambitious, controlling already, under his uncle's surveillance, the rich, coastal province of Valenskij, and its capital, named after him, Sankt Piotrsburg. And few doubted Piotr had taken the violent rawness, that his uncle had when he was younger....


Good start, let's see how the Azovskij case gets sorted out. I have a plot for it, if all goes as expected.
And no, you do not. As you get no extra points for recapturing it. :)
Jusos2108, you are up. ;)
 
Good turns. I'm already learning things. Like making gifts at first contact. And I have to admit that if I had settled Kiev, it would have been 1E of where you founded it, because I couldn't bear to waste the sheep WSW of Moskva. But where you founded is better, no doubt.

Good that we don't lose the point for giving up Baku, so we can just retake it from the barbs in a few turns (when we have more units in the area) and continue south conquering. :mischief:
 
Meet the Vikings, gave 10, got 2/turn back, OB.

Gold for gold, whatwhatwhat? :eek:

I would have founded Kiev 2 SE, then you would had 1 sheep, 1 wheat AND a clam.
It's still a good city spot (for after 1300) if you let Kiev have the wheat.

I'm guessing my turn will be around the year 1500 AD.
 
Another city enclosing the sheep can be founded once we know where the Turks are spawning. In fact, we should plan to build a bunch of settlers and build cities in 1300 once the cities flip. The first few cities should be to mark out our territory, and we can fill in the blanks afterwards. If I knew where the Mongols are I would have sent the Novgorod settler even farther east.
 
Has already played them ;)
 
Um, I thought Nicolai's first name was Anothro Pacifiski:D?
 
Sorry, but I really can't get over the fact that AP didn't found Kiev on the perfect shore spot (which was suggested by me earlier and Nody later) and then we could have founded another city 1SW from the silk. That way could have had two excellent coast cities, instead we are going to need at least two filling the gap cities and the sheep is out of our reach.:sad: Well anyways it was his choice to make, so here's how my ten turns went:



As AP said barb pressure was too much to keep Hattusas, but I didn't give it to China, since great wall would have stopped the barbs from taking it (I really like RFCC's GW better, since it follows the actual lines of the wall), so I gave it to Vikings.



Barbs were also approaching Novgorod, but our horse archers killed half of them and the rest withdrew.



The barbarian axemen just kept coming, so I decided to make a stand with three Longbows.



It really payed off, no casualties.



Opened borders with Germany, make sure to close them if Otto's settlers get too close.



Destroyed the barbarian rubble near Novgorod, but more kept coming. Lost one Horse Archer.



Met the Persians and Opened borders for 20g. They didn't have any techs for us to use.



Completed forge in Moskva and started on worker. Thought about going for the Mausoleum via chopping but it was completed before I could make an effort.



China is going to make us Confutsean, but didn't see any reason to prevent them, though converting into it is whole different matter. I usually remain religionless as long as that benefits the tech trade.



Sent one of my veteran longbows to see what's going on in Hattusas, not good, we must raze it before Turkey spawn. No point keeping it, since the location sucks and we won't have time to train units in it. That also gives our knights promotions.



Killed an attacking axeman with longbow (55 odds) and a dumbo with 80 odds.



Siberia is filled with resources and we even have a river!:D We should scout futher to find the perfect city spots.



Whipped the CH in Moskva. Make sure to keep only the Spy as a specialist (needs lots of micromanagement as Moskva grows rapidly), so that we get a Great Spy as our first GP, stealing techs from the Dutch always pays off.;)

 
Whoever is playing at that time, please found a city on the red tile or one tile south after Hattusas has been razed and Turkey has spawned. (We need the settlers to be ready as AP said.) It is a good spot. It gets clam, wheat and cow.

 
Whoever is playing at that time, please found a city on the red tile or one tile south after Hattusas has been razed and Turkey has spawned. (We need the settlers to be ready as AP said.) It is a good spot. It gets clam, wheat and cow.

I rather found a city on the southern black cross to get the sheep. Even if it's so close to Kiev, it's still a good spot.
If I would do that, I would micro-manage Kiev so they still have the copper and wheat.

To fill the gap I would also found a city north of Kiev with the horse in it's fat-cross, but only that would not be a priority.

I still have to wait 40 turns... so I'm speculating about things I maybe don't have (get) to do...

Um, I thought Nicolai's first name was Anothro Pacifiski?

On second thought AnothroV Pacifiski sounds better. :)
 
Good work, Jusos, defending Novgorod. Looks like that will continue to be a dangerous place in my century as well.

Assuming we build the mine on the copper north of Novgorod, and control the Kiev deposit by rushing library, here is how we will measure up to micbic's first two quests.

Quest 1: War Expansion: Capture as many cities as you can, by 1200 AD!
0 cities: 0 points
1 city: 1 point
2 cities (Hattusas and Baku): 3 points
3 cities: 6 points
4 cities: 9 points

Quest 2: Deposit establishment: Control copper and iron deposits, build mines, and extract valuable minerals. Deadline 1200 AD!
0 resources: 0 points
1 resource: 1 point
2 resources (Novgorod's copper and Kiev's copper): 2 points
3 resources: 3 points
4 resources: 5 points
Each mine gives 1 point. 2 points

Can we do any better? I rather doubt it. I could gather our forces and perhaps take Hattusas by 1160, but this would be pointless unless we have a significant army to continue south, and quickly (1200AD deadline). To build an army (with catapults) would take more time than we have, and also interrupt important builds in Moskva. (BTW, does anyone know how many turns we have until 1200? I'm assuming it's 14 turns, the interval being 10 yrs/turn.)

Edit: I do realise, though, that we have to destroy Hattusas before Turkish spawn.

So, unless someone can give me a plan for realistically increasing our conquests before 1200, I think I should build infrastructure and explore.

Notes:
1. Moskva already has 3/77 points towards Great Engineer on the save. I will keep it on the spy specialist for my turns, but a Great Spy is not 100% guaranteed.
2. I assume that the archer and warriors in the Novgorod build queue are for sacrificing to the first plague. I will assign one such weak unit to each city's garrison for this noble mission.
 
I rather found a city on the southern black cross to get the sheep. Even if it's so close to Kiev, it's still a good spot.

Well, I assume that we are going to have a lot of cities, so I wouldn't do that just for the sheep, but whoever plays gets to make the call.

To fill the gap I would also found a city north of Kiev with the horse in it's fat-cross, but only that would not be a priority.

I agree, the hill 1N from the silk seems to be the only option.

Can we do any better?

You are forgetting the silver next to Moskva.:)

So, unless someone can give me a plan for realistically increasing our conquests before 1200, I think I should build infrastructure and explore.

Totally agree, though we need to prepare for razing Hattusas, since it doesn't take that long for the Turks to spawn. So we need military units, hopefully we can steal guilds from the dutch before that and get at least couple of knights.

Notes:
1. Moskva already has 3/77 points towards Great Engineer on the save. I will keep it on the spy specialist for my turns, but a Great Spy is not 100% guaranteed.
2. I assume that the archer and warriors in the Novgorod build queue are for sacrificing to the first plague. I will assign one such weak unit to each city's garrison for this noble mission.

My mistake didn't check it before the CH was finished, but I usually speed up the great spy with an occasional engineer. I can't recall a time not getting it. The warrior was in the building queque when I started, maybe to be upgraded.:confused: The archer is in the queque, because the barb pressure has been intense and you can whip it for 1pop after 1 hammer and upgrade it to a longbow, so you can actually get a longbow in three turns. Currently they can be used for defending new cities and upgraded when needed. They are also great canditates for the plague.:D
 
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