raystuttgart
Civ4Col Modder
We do not want to work for money.What would the monetary goal be to complete the update you are working on now?
Thus there is no monetary goal.
Once money comes into play people start to argue or make strange demands.
Personally I have enough money to live a good life - more money would not make me happier.
Also earning money with a mod is a pretty thin line to getting legal trouble.
We e.g. use free assets of other people and their licenses require to stay free / not be monetized.
Also we build on top of TAC / RaR which explicitly stated in their terms that their assets may never be used to make money.
Thus we would get into trouble with many old modders if we would gain any income whatsoever with our project.
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It has been discussed several times already but result always was the same:
We mod for fun and not for money.
Money cannot buy you love.
Money cannot buy you passion either.
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This project lives by passion of modding community or dies without it.If I knew anything about helping from the development side I would do that in a heartbeat because I’m very passionate about this mod.
But it means that people are actually passionate enough to become modders themselves.
There are always 100 reasons or excuses not to try something or not to start something.
It all does not matter if there is one reason strong enough to do it anyways.
See, all of us started as beginners many years ago and it tooks years to become experienced.
We started small, learned how to use the tools, created a community to help each other, failed more than once, ...
Today I often feel like people think "They knew everything from the start and it must have been easy for them."
Quite the contrary. We knew almost nothing and had only very few people to ask in the beginning - but we kept trying and learning.
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I can only talk about myself - during times I am motivated to mod:to understand the time commitment, ...
(There may be months where I take a complete break from modding.)
About an extra day of work (8h) every week(end) if you are serious about it and actually want at least a bit of progress.
More in vacation time where I e.g. in average mod 4 hours a day for 6 days a week (24h).
So if you want to keep a mod like this alive and keep contributing regularly you work an additional working day every week in average.
But as I said - there are times when some of us take a break for months ... especially once others also take a break ... or once real life conflicts.
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I have once told a friend:
Others invest 10 hours a week into playing their currently favourite computer games.
I instead invest 10 hours a week into creating my own favourite computer game.
Both is a hobby and both can be fun.
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