WW2-Global

Turns 44 to 48 report.

Production: 53 city improvements, 14 Panzer IIIg, 2 SS, 1 Ju87b, 1 Deutschland, 4 Hv Artillery, 3 workers, 1 Ju88, 3 MGB and 5 88s. Drafted 8 Inf -- 4 per turn max -- skipped drafting two turns.

Captured Abelessa and the Suez Canal (Key strategic position -- the Allies are throwing their tanks away hammering at my 88s).

Losses: 2 SS, 1 Panzer IIIg, 2 Inf, 1 Lt Tank Div, 1 88, 2 SS, and 1 DD flotilla.

Sunk -- 1 Lt Cruiser, 1 DD, 1 CA, 2 transports, and 10 subs.

Stole Light Land 1940 from the US.
 

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I'm playing a game as Germany, version 1.9, sid. I'm too late in the game to give a 'play-by-play', but something interesting happened early on. I did some screenshots so I could post this when I got back to the internet.

After dealing with Poland on the first two turns, I turned my attention west immediately. I did this mainly because France started attacking me. After I captured Brussels and Amsterdam, I was getting ready to move on Paris, but wouldn't be ready for a few turns. (This is Week 38, 1939) I noticed the British airfield to the northwest of Paris and saw a HUGE stack of aircraft (see attached image). I hadn't seen much of the British airforce yet, so they must have just moved them in there. Needless to say, I jumped on it. I had to get through some French units, and almost all of my Panzers needed rest from the previous battles. I couldn't let this great opportunity slip away, I beat my way through the French units and destroyed all of the British ground troops except for 1 AA unit that had 1 hit point left! But, I didn't have any units left that could reach them! :cry: :cry: . Thankfully, before I gave up and ended my turn, I remembered the Armies that Germany gets at the start. I hadn't used them yet, so I loaded one up with infantry and marched into battle. It was quite satisfying to destroy 30+ aircraft w/o losing anybody in the process. :D

It is now Week 52, 1940 and I've captured Poland, Belgium, Netherlands, France, Spain, Portugal, Norway, Sweden, Denmark, Yugoslavia, Greece, Turkey, and 6 or so Soviet border cities. My U-boats own the Atlantic. I have 6 Bismark Class Battleships and an Aircraft Carrier in my Atlantic Fleet. I've turned my attention to Africa, and eliminated the British presence in Egypt and then Saudi Arabia (with the help of the Japanese :eek: ). I figured I'd take all of Africa before turning on the Soviet Union. I hadn't planned on attacking Turkey, but the Soviets did, and then Turkey declared war on me! Little 'ole me. They paid for that. My workers are now building a railroad path through Turkey so I can get troops to Africa faster. I have some transports shuttling them across the Mediterranian for now.

This scenario is a ton of fun!
 

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Started an Italy game the other day just for kicks, didn't do to bad managed to hold onto most of Africa and even manage to begin kicking British butt. Weird thing happened around Week 4, or 5 1940 an very large American Destroyer fleet showed up outside of Ethiopia easily 30+ WW1 and 1939 destroyers.

By the next turn they had vanished back towards India, I still have no idea what they where doing there.
 
ComradeDavo said:
WVCivnut - why is Halifax polish in your game? (saw it in screenshot)

I'm not playing v1.9. It's the special hard edition Germany vs AI. France and Britain have beefed up beginning forces, extra fortifications all around, no armies, and Poland has Halifax so their troops in the country side don't disappear when you take all the cities. It is much more challenging but I am still getting the best of the stupid AI.

I haven't posted yet -- but I just took St John's this morning. I've destroyed most of the roads on the American East coast and sunk all their subs. The landing at Suez Canal was very good -- the AI has lost 50+ tanks in the assaults against my 88s. I've bombed out the roads and they leave big piles of tanks sitting outside the city each turn. My Stukas are having a field day. I'm building up my forces along the Soviet border. I plan on a major offensive into Russia in the spring around week 16 once the bad weather is over (special house rule to limit combat in winter time).
 
I tried experimenting by really fortfying the Chinese and Communist-Chinese borders around those cities which Japan didn't take historically (i.e. Wuhan, Sian), as to foce the Japanese Ai 'south'...but that just resulted in them razing (even with the wonder :eek: ) Foochow :cry:
 
Turns 44 to 53 report.

Production: 41 city improvements, 4 Panzer IIIg, 3 SS, 2 Ju87b, 1 Bismark, 2 Hv Artillery, 2 Recon Planes, 1 Me109, 1 He111, 2 Me110, 1 Security Division, 2 workers, 2 Flamethrowers, 3 MGB and 5 88s. Drafted 8 Inf -- 4 per turn max -- skipped drafting two turns.

Captured Murzuk and St John's (destroyed 11 planes on the ground).

Losses: 6 subs, 1 Panzer IIIg, 3 Inf, 1 88, 1 SS, and 1 Hitler.

Sunk -- 1 Hv Cruiser & 16 subs. Destroyed many British and French tanks. Britain has 43 Cruiser MK1s and 129 Matilda 2s still. France has only 15 Somua left.

Preparing for Operation Barbarosa to begin in the spring.
 

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Germany vs AI - Sid level

Week 12, 1942

Afrika Corps strikes again!
All of North Africa and almost all of Central Africa now lies under German control. The Panzers are surging forward faster than ever, and it didn't seem very good for the allies. Half of Italian Ethiopia now is under German control. The rest should be liberated soon. Only a handful of cities remain under allied hands in Central Africa. I think Africa should be taken care of soon enough.
However, I have some chilling news. I found out that GB somehow has managed to research Land 1944. I do not quite understand how they managed it, but I am hoping Rocoteh could explain it. I thought their science would take a hit since they have been constantly losing cities for some time. Even America has done all of the 1942 techs while I am barely starting to get into the 1942 technology. This may have a terrible consequence as I have nothing to throw at their powerful tank. They only have two at the moment, but the numbers can increase very rapidly and if they start sending those in stacks, I'll be in trouble. Let's just hope I can hit them fast and hard enough to evict them from Africa and Asia. Then I can take on Russia without too much trouble. France is more or less gone now. Most of its major cities now lie under my control. But Britain and Mongomery might start giving me trouble in Africa. Let's see how it goes.
 
Haven't been able to play much for the past week. Here's my latest update:

Germany - v 1.9 - Sid - Week 20, 1941

As usual, a lot of things have happened. Brazil has conquered all of Peru except Chiclayo. Japan has razed Vladivostok, the city of Borneo, and a few African cities. Japan lost Fakfak (on New Guinea) to Britain, but took back Labuan on Borneo. The Turks conquered Thessaloniki from the Greeks, and made peace with them. And the week after that, I declared war on them both. :)
My second attempt to take Kashmir failed, despite the presence of the Luftwaffe. Because of my war against the Turks I decided to postpone a third attack, and concentrate on some other fronts. In Siberia a force of some 30 infantry divisions and a few panzers are destroying the remains of the Soviet union. Yakutsk conquered. New Soviet capital Ayan. Only 8 Soviet cities remains. The Japanese remains as inactive as ever on this front. A second force (consisting of 15 infantry divisions) is currently marching across the deserts of western China (I hope they brought water-bottles with them :p ) to attack Urumtsi, and other Chinese cities. As soon as the Soviets are eliminated I'm going to send them reinforcements to wipe out those troublesome mountain-cities (since the Japanese are obviously unwilling to do so).
I have begun mass-producing my new panzer: IIIg. I'm falling behind in the tech devolopment, but once I'm in full control of all of Russia I hope to catch up with the others.
I used the IIIg in my invasion of Yugoslavia, and the panzers were much needed there. The Yugoslavians had a considerable force of some 40 infantry divisions and 10 tank divisions. It took me two weeks to conquer the city. Yugoslavia eliminated.
Athens taken with a much smaller effort, the Greeks and the Turks had really exhausted each other. Only Crete remains, but my spies tell me that there is 6 infantry divisions and 5 tanks left, so it's not going to be an easy conquest. I guess Crete has to wait until Luftwaffe is finished with Turkey. Erzurum taken, currently Ankara is being under siege, but it's going to take a while to destroy the fortress there.
In the Atlantic the war is only going so-so. The Allies have decided to keep on attacking me. The Americans sent out lots of destroyer flotillas, and there was some nasty fighting, and I had to pull back the remaining u-boats from the American east-coast. It would be so much easier if I had a nearby base where my u-boats could be repaired. The French keep harrassing my u-boats outside Spain, so I had to pull them back too. It's very hard to fight destroyer flotillas when they are close to friendly ports. It's only in the Caribbean where there have been no attacks on my u-boats. I'm thinking of sending them north of Cuba to regain control of those waters. A handful of u-boats have left the southern Atlantic, and entered the Indian Ocean. I'm mainly going to use them as scouts to see what both the Americans and the Japanese are up to in the Pacific. Thanks to the Japanese capture of the Suez canal my presence in that part of the world will remain low.

An odd thing just happened after I declared war on Greece. The Yugoslavian fleet had remained on the same spot since the start of the game, but suddenly they appeared near the coast west of Brest! I couldn't believe my eyes. They had been transported there somehow. I'm in control of Gibraltar, and I should have spotted them if they moved there. And this happened before I declared war on Yugoslavia.
Anyway, I declared war on Yugoslavia on the same turn their fleet showed up there, and they landed in the middle of my u-boat fleet, so the Yugoslavian ships didn't last very long.

Some stats (week 20, 1941):

Germany

57 workers (+ ca 40 captured russian workers)
2 marines
5 paratroopers
8 russian infantry
8 hungarian infantry
11 bulgarian infantry
28 romanian infantry
30 SS infantry (20 of them in my 10 SS armies)
46 german 88
51 infantry
7 panzer IIIe
23 panzer IIIg
19 type VIII u-boats
21 type IX
12 transports
2 Bismarck C
6 Carrier C3
3 german artillery
11 heavy artillery

Japan

99 japanese infantry
142 marines
180 type 99 machine-gunners

USA

24 marines
163 US infantry

Number of carriers:

Japan: 0
Great Britain: 0
USA: 2
Germany: 6

Number of planes:

Italy: 22
France: 27
Germany: 52
USA: 69
Japan: 73
Britain: 88
 
WVCivnut said:
You could add more special fortresses -- the square I landed in only had two and it was in one turn reach of Germany. Your 70 Def gun turrets might be a nice addition.

In WWII, Britain was relatively undefended after Dunkirk -- but Germany lacked a way of getting armies over there. So a solution might be to make transports very expensive, give the Allies some to start the game but only 1 or 2 special transports (transport cap 2) to the Germans. That would make the invasion much more difficult.

WVCivnut,

Yes, to make transports expensive to build (at least the first year
of the war) can be one way to go.

Rocoteh
 
WVCivnut said:
Turns 23 to 25 report.

Production: 21 city improvements, 3 Panzer IIIe, 1 88s, 2 Me 110, 3 Me109, 2 Ju87b, 2 Uboats Type IX, 1 transports and 1 workers. Drafted 11 Inf.

Captured Corsica and Edinburgh (destroyed 5 planes on the ground).

Losses: 7 subs, 1 Lt Cruiser, 3 DD, 1 Ju87b.

Attacked British, French and US fleets -- sank 3 Light Cruisers, 33 DDs, 3 transports, 3 DD Flotilla and 11 subs. Shot down 3 British fighters over England.


"Turns 26 to 28 report.

Production: 14 city improvements, 3 Panzer IIIe, 3 88s, 1 Uboats Type IX, 1 Bismark, 1 Deutschland and 1 workers. Drafted 10 Inf.

Captured Birmingham and Wick.

Losses: 5 subs, 1 Inf, 9 DD, 6 Panzer IIIe, 2 He111, 2 Me110, and 1 Marine.

Attacked British and US fleets -- sank 3 Light Cruisers, 18 DDs, 1 transports, 2 DD Flotilla, 1 BB and 12 subs" WVCivnut

WVCivnut,

Thank you for the reports.

Britain will soon be occupied I assume.

AI handle its naval forces with total incompetence!

Welcome back.

Rocoteh
 
Hyperborean said:
Germany - v 1.9 - Sid - Week 10, 1941

Norway and Sweden eliminated. The 40 infantry divisions, together with the Luftwaffe and the artillery I used in the attack, are now being transferred to Siberia to finish off what remains of the Soviet union. Obdorsk, Omsk and Novosibirsk conquered. Yakutsk new Soviet capital. It's going to take a while to get there. I have no use for the extra movement of my panzers in the forests of Siberia, so I'm only going to use infantry, artillery and the Luftwaffe for this conquest, just as I did in Scandinavia. The panzers will be sent to the ME where I am preparing an invasion of Turkey.
Russia has only one T-26 left. They are attacking with motorized infantry instead, but they are rapidly running out of units.
Japan's city-razing continues. Jerusalem and Luxor destroyed. Mut and Bisciara conquered. Japan is now (finally) in full control of the Philippines. Over the last year Japan has lost it's control of Borneo, Timor and Palembang to the British. Japan's carriers have all been sunk. Even though the Americans have a formidable force (circa 150 infantry and 30 marines) Japan has 111 marines and 89 infantry. My forces are far more modest. I have around 50 infantry, 50 German 88, and 10 panzers. I have increased the size of the Luftwaffe but it's still inferior (in number) to the RAF. I have decided to use my SS armies only for defense, and never for attack. Otherwise they might fall to the Dark side. ;)

Other news:

American carrier sunk at Bermuda. British battleship escort sunk outside Freetown in Africa. Tampere handed back to Finland (more cities will follow). Made a failed attempt to capture Kashmir from the British. Very hard to conquer cities on mountains. I need to bomb the city for weeks before I attack again. Greeks still at war with the Turks. They really hate each other. So I guess that war is realistic. ;)

Hyperborean,

Thank you for the report.

I think you soon will finish Soviet off.

I am disturbed by the fact that Japan-AI have razed so many cities.
Will add more wonders in version 2.0.
That is the only way to stop city-razing by AI.

Looking forward to follow how this playtest will evolve.
Welcome back.

Rocoteh
 
IarnGreiper,

Thank you for the report and your comments.

"I don t think taking Paris in turn 37 is reasonable. However after taking Paris I was forced to be defensive for the next 2 rounds. All my German 88s all gave birth to a great leader due to the endless waves of AI units thrown at me." IarnGreiper

The new map in version 2.0 and a reworked Order of Battle should make
it very hard to achieve a 1939 victory against France.

"I managed to kill almost the entire UK fleet in the atlantic with a combined force of bombers and submarines in dutch waters (my airspace). With the British Navy commiting suicide in Dutch waters, the invasion of GB was a mere joke (bombarding Edinbourgh was free for both the German navy as the Luftwaffe since no fighters interfered). In the late forties of 1939 I take GB town by town while my ground forces have much greater problems with Turkey than with Operation Sealion." IarnGreiper

Sometimes AI is depressing....

Thank you and welcome back.

Rocoteh
 
The Omega said:
Why does it seem that I'm the only one who isn't playing as Germany?

An interesting thing in my current game as America is the Allies huge amount of success. France held off the Germans for a freakishly large amount of time at Paris, and even was able to counterattack into Germany a few times before they finally fell. China also held of the Japanese advance, and even after they started losing ground, Britain came to the rescue and started blitzing through Japanese territory. Italy was driven out of Africa around the start of 1940, and the Japanese fleet has been completely wiped off of the map. The only problem with all this is how the British keep taking cities after I've killed/redlined all the defenders in them....... Stupid Brits.... ;)

The Omega,

Playing as Britain, US, Japan or Soviet was much more popular
2-3 months after the release of the scenario.

Rocoteh

More comments on posts tomorrow.
 
Another oddity I found out the hard way playing Germany:
For some reason unknown to me I can t negociate an ROP with Thailand (which I need to crush british Singapore).
For me crushing GB is easiest since they have no offensive ground units which enables me to blitz them (the French for example pick of my wounded tanks with ther tanks).
Another comment:
Building roads through dessert is far to easy. After I made my initial landings in French North Africa I quickly constructed roads to both Dakar and (German ;) )Egypt (Suez is easy to take by sea via Greece) which enabled me to bring reinforcements to quickly.

Report for my new game as German emperor (some tweaks like those mentioned on the page before).
Crushed the victim Countries (Denmark, Poland, Belgium) easily. Marseilles was very tough in my game because the italian army trained all defenders to elite. The French took most of Spain before I took these cities for the Reich (most of them were badly defended). Took Portugal, Madrid (the only city the French did not take) and Gibraltar in the mid 40s as well as Greece. Crete was way to easy enabling my Wehrmacht to make a deadly naval assault at Suez, cutting the British empire in half. Lots of British destroyers cut of from the med (they moved east the next round) . Some battleships tried to be ground support, but got meryless pounded by the Luftwaffe based in Suez. In The late 40s I took most of the Middle East without any signs of British counter attacks. My elite Panzer IIIe had no problems with infantry in the british cities. Operation Weserübung was far too easy for me taste. Did that with few infantry and air support only.
Meanwhile I gained control of the North Sea. I used great leaders to construct intelligence agency in Hamburg but switched production to Bismark. In week 50 I took Wick with SS infantry and marines and pushed my tank armies south. Britsih Vickers mashine gunners fell to my armies, elite Panzer IIIe could take down regular infantry. I slowly made my way south.
The invasion of Ireland almost became a desaster because of US Airforce interferance. I had to reembark my landing force because my tanks got badly damaged in the woods south of Befast (which don t exist in real live). But the Luftwaffe Me 109s based in Edinburgh castrated the US Airforce while doing so. In the first days of 1940 British resistance was concentrated in Lomdon, Belfast and Cairo, but many british cities fell to me every week. Unable to counterattack, I finally finished of these defences in February 1940. During winter and spring 1940 the Wehrmacht is crushing the remaining British and French forces in africa and Asia. The Luftwaffe is mainly bombarding French towns because the fear of tank counterattacks. While the German Africa corps is still marching south in may 1940 the German India corps totally halted its drive east to fight off the endless hordes of bolchevistic Chinese infantry. British forces still fight back in south India. My bold attempt to take Singapore was cancelled because of diplomatic reasons. However the tanks which were sent back by the stubborn Thai are badly needed to crush the British in south India to free the troops bound their by British forces. These troops should help in ifghting back the Bolchevists in the bad terrain in eastern India. I don t wan t to loose valuable German elite troops to the bolchevistic masses here.
<the Transmission stops here because of heavy fighting at Mandalay>
 
Turns 54 report. Week 38, 1940

Production: 8 city improvements, 2 Panzer IIIg, 1 AA Cruiser, 1 Ju87b, 1 Flamethrower, 1 Hv Artillery, 2 Me110, and 1 DD Flotilla. Drafted 4 Inf -- 4 per turn max.

Captured Kindal.

Russia attacked me before the turn -- I took minor infantry losses in their attack. Russian front report:

Destroyed: 21 T-26
29 Motorised Rifle Div.
15 Russian Infantry
5 MGBs
6 planes

Losses: 15 Infantry and 5 Panzer IIIg.

Captured Vilnius, Riga, and Lublin.
 

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Turns 55 report. Week 39, 1940

Production: 6 city improvements, 2 Panzer IIIg, 1 Bismark, 4 Me110, and 1 88. Drafted 4 Inf -- 4 per turn max.

Russian front report (front months next turn -- only 25% of troops on the front can attack):

Destroyed:
15 T-26
15 Motorised Rifle Div.
13 Russian Infantry
6 MGBs
1 Paratrooper
4 planes

Remaining:
78 T-26
123 Motorised Rifle Div
143 Russian Infantry
75 MGBs

Losses: 20 Infantry, 1 Flamethrower, 1 Hitler, 1 Ju87b and 2 Panzer IIIg.

Captured Odessa, Lwow, and Sevastopol.
 

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Turns 56 & 57 report. Weeks 40 and 41, 1940

Production: 13 city improvements, 8 Panzer IIIg, 1 Me109, 2 Me110, 1 Security Inf, 1 SS and 8 88. Drafted 4 Inf -- 4 per turn max.

Russian front report (until spring -- only 25% of troops on the front can attack). Russians took back Riga on their turn -- I lost 3 S-boats and my last predreadnaught.

Destroyed:
32 T-26
21 Motorised Rifle Div.
1 Russian Infantry
1 MGBs
1 Stalin Leader
4 planes

Losses: 15 Infantry, 1 MGB, 2 Hitlers, 3 88s, 1 Me110 and 4 Panzer IIIg.

Recaptured Riga and took Kharkov.
 
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