Your ideal patch contents.

1. some kind of solution for the graphics drag during gameplay. the whole interface is slow (in integrated cards, its really awkard).

2. the whole game has become too slow in terms of playing experience.

3. during anarchy, improve the games performace (in my laptop, it takes forever to take a turn in anarchy, though there is no memory leaks)
 
get rid of that delay between issuing an order and carrying it out, and stop units from trying to take a second move when theyre out of moves.
 
If I could have anything:

more text: All those iconic menus replaced with proper, readable TEXT. Honestly, the current version looks like they were trying to cater to the RTS crowd, particularly the semi-literate ADD children segment.
Artillery a la Civ3: indirect only, but selectable targets. No big deal, just make collateral damage happen in cities only after defense is down to 0%. I'm not one of those silly whiners about "realism" in Civ (spearman vs tank & tank loses? fine by me!), but direct attacks with ARTILLERY? come on! The entire PREMISE behind atrillery is that you can stand back and lob big blowy-uppy things from a safe distance.
mouseover popups: fix the mouseover popup bug. This one I think I'll get!
hit ENTER to exit: The enter key should be pre-empted when in an advisor screen. Hitting enter should close the screen, not cause the game BEHIND THE SCREEN to advance one turn!
Replace Title Song: This is just my petty pickiness, but I'd sure prefer something instrumental at the main menu. That "Babu yetu yetu" song drives me up the wall. Yeah, it's probably an MP3 and I could replace it with "Ace of Spades" by Motorhead if I wanted, but then I couldn't complain...
 
Have the City Radius a different color from the culture radius. To help with new city placement.
 
The tech tree is broken, the arrows do not correspond to actual flow of techs.
 
thasan said:
1. some kind of solution for the graphics drag during gameplay. the whole interface is slow (in integrated cards, its really awkard).

2. the whole game has become too slow in terms of playing experience.

3. during anarchy, improve the games performace (in my laptop, it takes forever to take a turn in anarchy, though there is no memory leaks)

Yes, yes, and yes! It still tests my patience even though after my card upgrade, performance has drastically smoothed.
 
Surely the crippling Diplomacy bugs are the most serious.
I hope they fix that, everything else seems ok to me.

(Diplomacy bug A: Once you find out how much money a diplomatic partner might accept for a tech, you can keep it on the 'accept this ?' screen and increase the amount of gold they offer (right clicking on their gold offered) without it affecting the 'accept this ?' option. Effectively you can wipe out their entire treasuary and furnish your own.)
 
I have a diplomacy bug that is somewhat different to that...

Last night I clicked on the mongols as I wanted to do some trading and it crashed the entire program and restarted my computer instantly. It literally shut itself down O_o; So wtf can I do about that. I'm hoping that and what a lot of people in here have suggested get fixed. It's not going to be easy Firaxis but we do deserve it after sitting through the initial bugs of Civ III as well right? ;D
 
Dun Malg said:
If I could have anything:

more text: All those iconic menus replaced with proper, readable TEXT. Honestly, the current version looks like they were trying to cater to the RTS crowd, particularly the semi-literate ADD children segment.
Artillery a la Civ3: indirect only, but selectable targets. No big deal, just make collateral damage happen in cities only after defense is down to 0%. I'm not one of those silly whiners about "realism" in Civ (spearman vs tank & tank loses? fine by me!), but direct attacks with ARTILLERY? come on! The entire PREMISE behind atrillery is that you can stand back and lob big blowy-uppy things from a safe distance.
mouseover popups: fix the mouseover popup bug. This one I think I'll get!
hit ENTER to exit: The enter key should be pre-empted when in an advisor screen. Hitting enter should close the screen, not cause the game BEHIND THE SCREEN to advance one turn!
Replace Title Song: This is just my petty pickiness, but I'd sure prefer something instrumental at the main menu. That "Babu yetu yetu" song drives me up the wall. Yeah, it's probably an MP3 and I could replace it with "Ace of Spades" by Motorhead if I wanted, but then I couldn't complain...
YES to all of the above! Maybe especially the "Babu yetu yetu" song, which I can hardly wait to get away from.

Make right-clicking on the city like it was in Civ3 with easy access to change production, zoom to city, rename, etc., and in text, not icons. I find myself hunting all over screens for the correct icon to click on...very frustrating. :rolleyes:
 
Guys, all the stuff you are talking about is all stuff that takes long to get used to. Once you begin to understand the civilopedia its really easy to access it. Just wait some time
 
I actually had a pretty hard crash (shut off my primary display and made my secondary display go wonky) when I tried to pick free religion once in a game. I guess my computer was bombed by a crazy cult when I made that choice :).

Regarding the dotmap idea, did you know about the "strategy layer" in the fully zoomed out mode? You can freeform lines (not constraint to tiles I mean) and place "Signs" that are basically text nodes for a particular tile. Very handy, and you can see them in the normal map view as well if you want. The cool part is that the lines act like spray paint, so they go with the contour of the terrain.

What I'd like to see:

* Some changes to traits/civics. Things are pretty good for the most part, but perhaps we should look at organized/creative/whatever else. Just some minor changes. I personally think that it's lame that there's never any reason to revert back to the original civic choices; anything with low or no upkeep should have a penalty attached to it, even if minor, to give you a situation where you might want to go back to an original civic. But I guess since civ1, Firaxis has been leary of despotism :p.

* More "game concepts". For example, how about a better explanation of collateral damage? I know roughly what it is, but how about how much I can expect to affect the stack? How about an explanation to why the domination limit fluctuates? I've seen it at 25% pop, 75% land before, even though the civilopedia says, IIRC, it's 75%/75%. And of course, fixing misinformaiton, like the war weariness page saying that police state eliminates war weariness, when the page for police state says it only reduces it by 50%.

* I personally would like to see the jaguar as power 6, without the +10% to city attack and the silly 25% defense bonus on jungle. Maybe that would make them too powerful, but they seem pretty lame as they are now, even if they don't require iron.

* Make pings in multiplayer actually stand out. I wouldn't suggest Warcraft 3's odd sonar/exclamation point mark, but something would be nice.

* If I'm not crazy and it's not possible to change the AI's level on multiplayer... perhaps it should be possible :).

* Please make the world editor more featureful. Or at least if everything is that, make it easier to use. I couldn't figure out how to switch to "view everyone's stuff" mode, which seems like it would be important to be able to do to make a map and civs entirely from scratch.
 
Are we talking patches for fixes, or Mods, or both?

The bugs are obvious to me. The Free Tech Bug is a hole for the game to fall through, and the great game Bog that grows progressively worse as the game advances is a curse for any game.

In terms of variations OF Civ, as in a MOD:

1) An option (not a standard - AN OPTION), that runs primarily on an automated level, which takes into account unit supply. Units unable to trace an unobstructed path (ie. not through an enemy unit or city) back to a friendly city (captured or otherwise), or a BridgeHead, or airplanes assigned to 'supply lift' for a unit(s), would have their strength cut in half. Supply would be determined at the beginning or end of a turn, not during battle.

2) If you attack a unit simultaneously at 180 degree angles - surround it - its effectively out of supply for purposes of the battle, as it is cut in half in terms of strength; and, unless your unit has a HedgeHog Promotion option (a circular fortress formation): a feature which Pike units would have naturally.

3) A Super (Long) Epic Civ game option, that cuts the game speed in half (at least) in terms of year progression and doubles or triples the acquisition time for Tech, as need be, but leaves the production time for units relatively unmodified. A step further, and as far as I'm concerned, a game option that allows for way more than cutting the game's speed progression in-half (a Super Gonzo Epic Civ). For illustration purposes, as I don't have it in front of me, the game turn advances its 'years' at 200 then 100 then 50 etc. For the person who actually wants to 'experience' play for a given historical time-period, it requires that the game achieve a semblance of realistic time playability in the ancient to classical period, and such that by the time you reach 1,000 A.D. its advancing at 1 year turns, and by modern times .25 year turns. Again, with the Tech Tree adjusted accordingly in terms of acquisition and with Unit production speed remaining relatively the same. I believe the game puts a cap on the number of units that you can have as based upon population and cost, so the Super Gonzo length wouldn't affect the games execution.
 
Howabout actually having the game run on the suggested system requirments? That would be first and foremost in my book. Like maybe not having people with systems that exceed the "recomended" specs, have to stomach people with below system specs say things like "did you update your drivers?" or "did you defrag"? That would be good for those of us who just wasted 50 bucks. IMO the release of this game, in one fell swoop, did to gaming, what the recording industry has done to music. They've alianated their most devote clientel. I will never buy a new release again. Civ 4? There hasn't been a bigger bust since Dues-Ex 2. They dumbed it down, "zoomed" the graphics, et.
I remember when I got my new box, I went out and bought DX2 the same day without reading any reviews. I didn't think I had to. Well It wasn't Dues Ex. It was Dues X-Box. This feels the same way. This aint Civ 1, 2,SMAC, or Civ3 . It's just clunky. It's CTP3. It ran slow, but regardless, even if it ran up to snuff, it's just not the Civ I know and love. Granted, for all the fans, I haven't been able to play a full game, but what I can play? It's not even close. When I bought Civ 3 it was great right out of the box. I don't care what the" Look at all the bugs in Civ 3" camp says, it worked and was awsome right out of the box. Not this one. Memory leak, ATI crap, 10 minute load times, Black tile graphics, slugish gameplay, Crashes (Blue screen lock ups and power downs) , Lockups, ET. This game is Laden with conflicts. I meet system specs "and" I Formatted my system (so no defrag nessasary), Got the latest drivers, Ran DX Diag,et. No need to run Ad Aware cause I just system wiped. That's alright though. I"ll get plenty of "free" stuff now with a clear concience. :D Thanks Sid :lol:
 
The three biggest items I'd like to see addressed are:
1. It's been mentioned already but the techs are just to fast. I'd like to be able to fight an ancient war for a change.
2. Many of the advisors suck compared to Civ III. I'm hopeing this is something they already know and plan on changing.
3. I sure do miss cruise missles.
 
Dun Malg said:
If I could have anything:

Artillery a la Civ3: indirect only, but selectable targets. No big deal, just make collateral damage happen in cities only after defense is down to 0%. I'm not one of those silly whiners about "realism" in Civ (spearman vs tank & tank loses? fine by me!), but direct attacks with ARTILLERY? come on! The entire PREMISE behind atrillery is that you can stand back and lob big blowy-uppy things from a safe distance.


Well, My Grandpa was an artillary captain in WWII and he told me stories of leveling the artillary horizontal and firing are Germans at close range.

Moral of the story is LOTS of very dead Germans.

True story.
 
1. a more improved combat system, like make it worth someting if its a gun powder unit, or an aromor unit, more rock paper scissors style stratgey in stead of brute strength

2. palace upgrades!

3. make the internet worth something more than what it is like places a lab in every city

4. better worker automation options ex. you tell a city you want it to focus on production so the workers automated around that city will focus on building things that increase production in the city

5.More aggressive ai

6. allow custom maps in custom games

7. a better world editor like in civ III, man i was a pro at that thing

8.helicopter transports, and what happened to paratroopers?, also gunships should get the rebase option or the ability to use railroads

9. able to trade anything for everything, i liked being able to trade wines for gunpowder and what not

10. the ability to get other nations to form defensive pacts so you can have 3 way defensive pacts and what not

11. slavery should not only allow you to hurry production but you should have more production per turn, however your people should be a little less content, and get pissed off when other nations have emancapation and theyre stuck in slavery

12. im down for that 2d, i have to take a good break every few hours cuz it kills my head

13. MORE AI AGRESSION!!!:mad: :mad:

14. nuclear missles would be nice, along with the nuclear submarines, along with cruise missles, also you should have the mahattan project built to build the sdi, i dont like haveing the sdi before the mahattan project, after all how can you defend against something that doesnt exist?

15. a type of modern infantry instead of infantry upgradeing to mech infantry

16. civ3 bombardment rules

17. the ability to silence sound effects like when buddhism spreads and the reading of quotes when new techs are researched, i cant get those buddhism sound effects out of my head when i sleep or am at work its driveing nuts:cry:

18. Every civ should have two unique units due to the fast paceness of the game, one in the ancient earas and what not, and then a seprate for the modern era

19. i would like to see more technologies

20. go back to civ III spies, or make it able to steal technologies

21. If you found a religion and you capture a city that worships the religion you found they revolt for less turns, also they should be more willing to turn over to you, as a direct result of this if a city has two or three religions, when clicking on the city for info it should say like 20% is christian 50% is isalm and so on, and you can increase this precentage by sending more missionaries, you can also chase other religions out of the city by bombing it with missionaries

well this is my two cents.... i think 2d would be totally sweet, but i know it wont happen:(
 
A better balance between tech research and building and using of the units aquired by the tech. Firguring out the tech tree, actually a hornets nest, as it is no longer a tree, but has circular references, is very difficult.

Diplomacy total is out of wack....I want to trade gold, and spices, for tech, and I can't. Can only trade tech for tech/gold, resources for resources/gold....

AI is aggresive enough for me, but then I am a builder, and have never been able to win a game above monarch.
 
1. Allow artillery/ships to bombard anywhere, not just cities.

2. Make castles earlier and not dependent on walls. They end up getting built, if they do, right around when they become obsolete.

3. Some sort of counter-air/escort mission for fighters. Or is there one and I am spacing it?

4. Have gunships be based like aircraft. Maybe they need another unit to base from (mobile helicopter hq) or something. Just an idea.

4. A way to make those splashscreens at startup not happen =)
 
Can we please keep the flaming off of this thread?!?! That other patch thread has been overwhelmed by it. C'mon guys!

Anyway my patch requests as I wait for the game to be delivered:

1. Memory leaks
2. Graphics card issues
3. Diplomacy bugs
4. A Debugging window for coding purposes
5. Civilopedia redesign
6. All of the interface issues mentioned on this thread

I really do think the Memory leaks issue is the big one for me (although I may end up being one of the lucky systems that doesn't see it).

Wish lists:

7. PDF Manual that's up-to-date
8. non-T&L cards working
9. A manual on modding the various aspects of the game for beginners.

I think 9 would be most useful as there seem to be quite a few requests on this thread and in the forum generally that could possibly/probably be done with the modding tools available.
 
I have just one request...fix whatever graphic card issue causes the black map and invisible leaders bug! Its really annoying not being able to play it properly on my 1 month old laptop!
 
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