Recent content by 8housesofelixir

  1. 8housesofelixir

    Why is Old World currently sitting on "mixed" ratings on Steam?

    Old World experiments a lot with the 4x genre. And experiments are bound to receive some negative feedback because, they are, experiments. Experimental things are not guaranteed to work out 100% perfectly or as a 100% coherent whole, there will be mixes here and there, and unfamiliarity will...
  2. 8housesofelixir

    Better than Aztecs?

    Aztecs did not conquer a lot of things around them, though. Besides Purépechas/Tarascans, there were also Tlaxcalans (notably one of, if not the only, republican polities in the pre-Columbian Mesoamerica), Chichimecans (a general term - there were several major and minor nations/tribes of...
  3. 8housesofelixir

    So anyway, place your bets: when will civ7 arrive?

    Reporting from the other end of the industry: Ed Beach was busy working on a new wargame (boardgame) on Early Modern Anglo-Scottish border reivers for the entire course of the past couple of years - that is, during NFP's development (NFP's lead designer was Anton). Currently the wargame is at...
  4. 8housesofelixir

    The winners of the Old World random draw/competition

    I did not login onto Civfanatics last weekend, so guess I am late to the party. But wow, that is certainly a welcome surprise to me. And similar to @Deggial, this is the first time I won something on the internet as well. Thank you so much for the Civfan teams and all the people at Mohawk...
  5. 8housesofelixir

    [Mod] Uchronia - Another Humankind History (W.I.P.)

    I meant the straight line distance - interesting to hear that even the path distance is possible to measure.
  6. 8housesofelixir

    [Mod] Uchronia - Another Humankind History (W.I.P.)

    The concept and implementation of "supply lines" are fascinating. I always thought the "Territory-based Trade Route" system in HMK is much better than what we have now in Civ. Trade routes IRL had/have much less freedom (due to geographical constraints) than Civ's city placements (which are far...
  7. 8housesofelixir

    What exactly is discontent?

    The first time I saw the word "discontent" in gameplay videos, my mind immediately went with "Now is the winter of our discontent"...... As a result, this mechanic always reads "social instability caused by city overpopulation and lacking public services" to me.
  8. 8housesofelixir

    Win a copy of "Old World" - tell us about your favourite civ from "the old world" (contest is over)

    Just following the point, I'd like to add that - as a researcher of Early China myself - maybe it's also time for devs to look beyond Qin and pick up some pre-Qin Chinese cultures. Humankind already did a decent job with Zhou (it can be better, though). Additionally, with recent studies and...
  9. 8housesofelixir

    How would you design Egypt in Civ7?

    My thoughts on Egyptians rose from a "general principle" question - what would make an Egyptian play unique, different, make one thinking "I'm not just playing another Builder civ"? And I really like Sukritact's answer to that question, make everything about Egyptians happening alongside one...
  10. 8housesofelixir

    Civilization Wishlist for Civ VII

    I never seriously considered it before, but a Federalist Americans or even Hamiltonianism Americans would really bring something into Civ series. We had a Money plus Happiness Americans in Civ IV, Manifest Destiny Americans in Civ V, Monroeism plus Environmentalist Americans in Civ VI - but a...
  11. 8housesofelixir

    Civilization Wishlist for Civ VII

    I agree, and a similar view can be said for Kublai's trading ability or Trajan's infrastructure ability. However, the Dutch toolkit is not something outstanding unique in the context of the game: Egyptians and Khmer also favor river placements, French and Sumerians to a degree as well, not to...
  12. 8housesofelixir

    Civilization Wishlist for Civ VII

    In relation to this point - it would be nice to not only have series-standard civs but also have their designs revisited. The series had already entrenched many concepts regarding different cultures into popular imaginary, but also with occasional shifts of cliche (such as from the Expansionist...
  13. 8housesofelixir

    Civilization Wishlist for Civ VII

    The current first in the line: cough cough Jokes aside, would love to see the Khazars. We have very few land-based merchants in the 4x genre at large, not to say an Inner Asian nomadic merchant - steppe people were not simply about raids, conquests, raids, and more raids.
  14. 8housesofelixir

    Policy Cards vs Social Policies vs Civics

    On this topic, I generally agree with @Zaarin : Endless Space 2 offers a nice and simple example of a working policy/internal politics system. ES2's Senate and Law system can be boiled down to two core concepts: 1. Tie pops to laws, whoever in power has a say in the legislation. An empire run...
  15. 8housesofelixir

    What can Firaxis learn?

    If just for naval combat - a more well-thought Trade Route system would raise the importance of naval development and naval play massively. Trade Routes and Trade Deals would better be linked together, instead of somehow teleporting horses between your city and a foreign city that you don't...
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