I did not login onto Civfanatics last weekend, so guess I am late to the party. But wow, that is certainly a welcome surprise to me. And similar...
I meant the straight line distance - interesting to hear that even the path distance is possible to measure.
The concept and implementation of "supply lines" are fascinating. I always thought the "Territory-based Trade Route" system in HMK is much better...
The first time I saw the word "discontent" in gameplay videos, my mind immediately went with "Now is the winter of our discontent"...... As a...
Just following the point, I'd like to add that - as a researcher of Early China myself - maybe it's also time for devs to look beyond Qin and pick...
My thoughts on Egyptians rose from a "general principle" question - what would make an Egyptian play unique, different, make one thinking "I'm not...
I never seriously considered it before, but a Federalist Americans or even Hamiltonianism Americans would really bring something into Civ series....
I agree, and a similar view can be said for Kublai's trading ability or Trajan's infrastructure ability. However, the Dutch toolkit is not...
In relation to this point - it would be nice to not only have series-standard civs but also have their designs revisited. The series had already...
The current first in the line: cough cough Jokes aside, would love to see the Khazars. We have very few land-based merchants in the 4x genre at...
On this topic, I generally agree with @Zaarin : Endless Space 2 offers a nice and simple example of a working policy/internal politics system....
If just for naval combat - a more well-thought Trade Route system would raise the importance of naval development and naval play massively. Trade...
TBH not really surprised by the regular weekend bumps on the graph (albeit funny-looking). I, for one, is someone who has a hard time squeezing a...
Just want to pop up and say I really agree that established cities should have a way to focus on "improve" things or helping others instead of...
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