Recent content by a_chinchilla

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    mass transit idea

    I think that instead of having mass transit be just plus 1 health, that it would make sense to have it reduce pollution from population by some percentage (50%?) and be available earlier (steel or combustion?). Additionally, to balance this, i think that recycle plant should likewise be a %...
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    Air Units

    another idea: ancient units (swordsman, archer) and some early gunpowder units (musketman, grenadier, cannon) should either not be able to attack/defend against helicopter units, or have greatly reduced combat strengths against them.
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    Ship Units

    I would also like to see a larger difference between the different "classes" of ships, as according to Vertico. Additionally, some units should not even be able to attack/defend against others, e.g.: a sub attacking a frigate, or a destroyer attacking a galley.
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    Civics

    "Peasants as well as slaves get equipment from stolen arsenals/armories." This is exactly why the weapons should be of equal or lower technology than the most common troops in the field, not of the most advanced one possible to build. I absolutely love TR, but since the advent of the revolt...
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    Expressways idea

    I really like this, keeps workers busy after railroads are built everywhere. seems like it could be hard to mod though.
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    Air Units

    I realize the logic behind this, my only problem is that I have no way of getting my bombers across an ocean, making any airforce i have useless if i want to attack someone on another continent. I would just like some way to get them over the ocean. Carriers work for getting fighters and...
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    Air Units

    big fan of total realism. I would like to see a jet bomber be available as an alternate upgrade from the bomber as well. the one problem i have is that with the current version (i dont have warlords) the rebase mission for all planes seems to have a maximum range. while i can see the thinking...
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