knigh+
.
I posted this in the main thread, but I think it may be very relevant to here, due to the goal of realism. (Note to Mods: I am not spamming; the first one was posted in the general customization area to see if anyone is interested to make a little mod to apply to the normal game. This one is posted here because I thought it is a realistic idea that Total Realism should definitely include.)
I always thought expressways are an important thing missing from the late game. In modern world, many large cities have far-spanning suburbs thanks to expressways. Here's my thught's on it:
1- Build Expressway would be worker action requiring Industrialism and combustion.
2- They are as roads for movement purposes (because tanks and other military equipment can already travel at their max speed in normal roads)
3- If a tile with cottage/hamlet/village is connected to a city with expressways, its growth rate is doubled.
4- If a tile immediately outside the city radius (within the 2nd culture level radius for city of culture level 1; within the 3rd level culture radius for cities with fully developped workable areas) is connected to the city through at most two other expressway tiles, that tile becomes included in the city's workable tiles.
5- To gain any of the bonuses, the city must have access to oil.
I never modded in civ4, and I certainly can't mod to the complexity above. I thought I might throw this idea in here and see if anyone is interested.
I always thought expressways are an important thing missing from the late game. In modern world, many large cities have far-spanning suburbs thanks to expressways. Here's my thught's on it:
1- Build Expressway would be worker action requiring Industrialism and combustion.
2- They are as roads for movement purposes (because tanks and other military equipment can already travel at their max speed in normal roads)
3- If a tile with cottage/hamlet/village is connected to a city with expressways, its growth rate is doubled.
4- If a tile immediately outside the city radius (within the 2nd culture level radius for city of culture level 1; within the 3rd level culture radius for cities with fully developped workable areas) is connected to the city through at most two other expressway tiles, that tile becomes included in the city's workable tiles.
5- To gain any of the bonuses, the city must have access to oil.
I never modded in civ4, and I certainly can't mod to the complexity above. I thought I might throw this idea in here and see if anyone is interested.