Recent content by abulafia77

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    Making Workers useful in the late game

    Just kill the peasants off. Less hassle and more cake for all. (Seriously, the mechanic for handling late game workers is already there: Let them sleep or disband.)
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    Do you predominately play with the 4UC modmod?

    No, always play without it.
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    The COAL POLL 2: How many cities (out of 10) should have access to full coal?

    In my recent games, coal was plentiful but oil was very rare / concentrated ...
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    New Version - 3.6.2 (May 27, 2023)

    Yep, got that covered too ... (but just remembered that was on 3.5.2 not 3.6.x)
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    New Version - 3.6.2 (May 27, 2023)

    1. A possible bug - checking if it's just me, or whether I should file a bug report on Github: Train stations. I seem unable to build them in the majority of my cities, especially my capital. And no, I have not built a seaport first. Could it be that something else blocks them, too? Like...
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    Calling all Users and Modders!

    I tend to use mostly UI / ease of use mods, not looking to change / turbo-charge VP, so haven't even tried custom civs nor 3rd/4th Unique Components. My 3.5 mod list: (text) Promotion Overhaul for VP Improved City View (v 18) UI - Map Pins (v 17) UI - Military Log (v 2) UI - Reworked Top Panel...
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    UI - Improved City View (Vox Populi with EUI)

    Thank you -- indeed the more recent v18 works fine! Thanks a lot!
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    UI - Improved City View (Vox Populi with EUI)

    Incompatible with 3.5.1: ICV v18 breaks my 3.5.1 installation. Disable (just) ICV, and I get a "normal" and working production list.
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    great works handling

    Always "swap and optimize". I hit the button several times, as sometimes the algo seems to benefit from iterations.
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    What is your Top 3 Strongest Pantheons?

    Fully agree (with you and the other posters) - Tutelary Gods,provides lacklustre faith; to found with it, you really need to get up the shrines fast, and you need a few cities >3. On King, it works, on higher difficulties, maybe not.
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    What is your Top 3 Strongest Pantheons?

    Ancestor Worship: Tutelary Gods: Goddess of the Sea: Obvious and easy terrain pantheon. God of Nature: For Inca. Goddess of Protection: As a fallback if I don't know what to take (as late pantheon) Don't like: - Earth Mother: sounds ok but plays meh. - God of Craftsmen: Far too many...
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    Barbarian spawns: what's wrong and how they can be improved

    I'd also like to see tiny islands being excluded (from spawning or from counting towards the limit) - anything >3 island size should be ok for a first test.
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    Pantheon Playstyles

    Agree with most of @Stalker0's statements, but (based on non-multiplayer King games): I use it quite often (for progress) - as @feb said, it makes for VERY strong councils (and I rush-build them as the first building) and gives a good boost to early culture per turn for Progress (plus plays...
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    Missing Mods?

    This maybe? https://forums.civfanatics.com/threads/mod-dependency-issues-with-vp-2-0.676112/ (As of 2.x, several formerly separate VP mod components were rolled into one)
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