Recent content by AckAck

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    Anyone else upset they removed Seoul as a city-state?

    I was a bit disturbed. In the game that I was playing with my friends, the city-state's name was still Seoul but called itself 'Kathmandu.' The discrepancy completely broke immersion for me, for that game. I was also sad that there's no representation of Korea in my game anymore (I don't have...
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    Does the Tech Tree need an overhaul?

    I like the way it was done in Civ IV, where refrigeration gave + movement to ships and beelining to CS wouldn't give you macemen unless you had ironworking researched (same with infantry and rifling). I didn't find that a particularly complex idea to handle, so I'm doubtful of the benefits of...
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    i think i know why the ai always sucks

    A go piece can be placed anywhere on a go board, whereas a unit has a very limited set of hexes it can move to. Pare down the set of hexes it can go to with some common sense (eliminate half of the hexagonal area by deciding on a direction, and toss out sea tiles for land units and vice versa)...
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    Fixing MP - a gentleman's agreement

    I've been trying to formulate rules, as well. Usually I say the defender gets the choice as to turn order. Defender chooses the move first negates attacker advantage, so if you want to beat someone up you really have to plan for it. Something else to think as well (I've been munching on this...
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    June/July Patch Notes

    Unfortunately not. I spent hours on SSI games, but that was playing them, not making them :) I like the pacing of the game with the new patch. I'm not bored in the early eras any more - I pretty much quit SP as soon as I bought the game when it was released because I was bored to tears. The...
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    June/July Patch Notes

    Programmer and wargamer here, I'm loving the AI discussion. My $0.02: Civ V has no excuse for poor tactical AI when tactical hex-based wargames have been proficient in them for decades. If we put the Civ V AI up against Panzer General AI, I have a feeling the Civ AI might just lose the battle...
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    Dear Fireaxis. I've had enough!!!

    As someone who chooses to play Civ over AOE, I don't play Civ like an RTS online. I play with real-life friends, and we build slow and steady, end up with large late-game empires, threaten each other, send troops to city-states for proxy wars, engage in embargos and sanctions, humiliate each...
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    Catherine the Coy, Hiawatha the Obsessive Compulsive, Elisabeth The Snob

    This is interesting - I haven't noticed a difference, but is there documentation somewhere stating that King uses a different tactical AI than Prince? Knowledge of this is going to affect the MP games I play with friends...
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    Idea's for a decent AI

    I didn't look at Civ IV AI that much, but from what I did see, it was a mishmash of heuristics that provided passable emergent behavior - instead of minimaxing decision trees the way theoretical AI would have it. I suspect Civ V takes a similar approach, but I haven't (am I even able to?) looked...
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    June/July Patch Notes

    I don't want to get involved in the personal cage match here, but I do see several complaints from lots of posters about the stock 'drop down a level' reply. The devs themselves have said: It's clearly intentioned that the changes in this patch may require you to drop a level in difficulty...
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    The Social Policies (Order)

    I like keeping the concept of Nationalism in the order tree - that said, to give the SP the same flavour as the concept of Nationalism, its bonus could be changed to -n happiness for puppet cities +n happiness for all other non-occupied cities That way, the dynamic of foreign and...
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    List of Mac-compatible MODs

    Heh, talk about bad... I only play Civ IV on my MacBook, not pro, with an integrated graphics card, Core Duo (not the new Core Duos that came out last year, older ones) 1.83 GHz with 1 GB ram and a dozen other apps running. Good thing Civ lets you run below minimum specs. What kind of times...
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    List of Mac-compatible MODs

    In case zapping gremlins (using textwrangler) is a bit too troublesome, here's a quick fix, which seems to do what zapping gremlins does: take out all non-ascii characters in the text file. If you're familiar with Terminal, you can do this easily: Anyway, if you use TextWrangler, make sure...
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    World War 2 -Global Conflict

    I kind of got that too, but I couldn't talk to them from the very start. I thought it was weird because this is just a map, not a mod, so there shouldn't be any gameplay bugs, but if you go into the world builder save with a text editor you see that Japan, Italy, and Germany are at permanent war...
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    World War 2 -Global Conflict

    I just got the scenario to work - awesome job! For anyone out there with a Mac, this map won't work for you because it contains non-ascii characters (that's my guess). I simply purged them and replaced them with ascii characters, and the scenario plays great. Here are the names that mess up...
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