I haven't tried a TSL game yet, but I'll have a look to see if there's any difference there. I'm fine with the basic concept of building a naval strategy. My point is more that on most ocean focused maps I still have to nudge a land army across the map to do the majority of the work. I can't...
I've been tinkering trying to set up a game which focuses more heavily on naval combat rather than land units. As yet I've had little luck in building a game where it isn't essential to have a full separate land army to capture at least half of the capital cities around the map. I've tried...
I'm fairly sure all tech costs are independent of other civs having researched them (unlike civ 5), aside from the few instances where your interactions will give you a boost you'll not suffer from being isolated.
Apologies if this has already been mentioned. I had a scan through but I'm not sure what to title this under.
During a dual war with Spain and Russia I wiped out Spain by claiming their capital and a few turns after liberated a Spanish city that had been previously conquered by Russia bringing...
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