Recent content by Afterthought_bt

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    Download and Current Changelog

    The Mazatl are promised in the notes for the unreleased patch, 7.20
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    Wildmana 7.x - Bugreport & Missing Entries

    A couple of things: I haven't seen any creation or force nodes still - I opened up WB and looked, too, but couldn't see any. What are their guardians? I may have overlooked them. If anyone else has seen them, then shout, and I'll know that it was simply none spawned this map. Also, stone...
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    Wildmana 7.x - Bugreport & Missing Entries

    I was just about to say the same thing. :)
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    Should Units have a limit on how often they can retreat during a turn?

    I still feel that it hits the high withdrawal percentage a bit too hard... How about units above 50%withdrawal have 2 chances to withdraw, or the # of chances given by mp, whichever is higher? However - here is something I'd suggest, with or without that change: The presence on units on...
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    Should Units have a limit on how often they can retreat during a turn?

    Actually, that was the point! :P I would have said that the higher the original withdrawal rate, the more likely they should be to withdraw more than once. The thing about a big value - especially of the current withdrawal chance, is that it hurts a strong withdrawal stat far more than a weak...
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    Should Units have a limit on how often they can retreat during a turn?

    How about rather than a limit, the withdrawal chance in any later combat that turn decreases after each withdrawal? As a random number, say by 10% of original withdrawal chance. (So would go from 85% to 76.5% to 68% etc. Maybe it would have to be done by more. 10% was just a nice easy way to...
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    Does the raider trait give +1 XP from combat?

    Raider trait rules even without that extra xp! :) Free commando is incredibly powerful if you ever go to war, just so long as you look after your strong units. They allow lightning fast strikes on less protected cities, even with movement 1 units, and before you know it you've captured 3 or 4...
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    Doviello+

    My point, which I think you missed, is that it should never be cheaper to build a unit and then upgrade it, rather than to build the upgrade straight off. So, sure, make nothing ever go obsolete (and clutter up the building options as much as possible...:mischief:), but then also change...
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    How Powerful is the Emergent Trait?

    I second the above! :)
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    Doviello+

    I definitely am on Kael's side here - it's cheap as chips to upgrade beastmen to Sons of Asena. It only costs, what? 40 gold? The whole thing is the trade off between hammers for production and gold for upgrading. It should always cost more in total (including original build price) to upgrade...
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    Doviello+

    I can't remember off hand, but I suspect that only live Doviello units can gain the promos. As Brigit is an Angel, she isn't alive, so that would be why. I'm sure someone else can verify that.
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    Goodgimp's Spell Changes

    Cue Grigori Altar of Luonnotar win! (I.e. use world spell late in game, and select a prophet for each new great person. ;)) Really like the idea in theory but it sounds rather exploit-y for me. Not really sure how you could avoid it either.
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    Seven very noobie questions

    Oops. :blush: :lol:
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    Seven very noobie questions

    1. Does someone know what the benefit in building a city on a tile with "fresh water" sign on it is? I did not find anything in the FfH2 Wiki or in-game help book. I don't think there is any - the benefit of fresh water is that you can build farms next to it but you get nothing special for...
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    Holy god, this mod is complex!

    First off, no-one said you have to use all the spell books with Gibbon. :p But also, you forget about the arcane mastery module. ;) The sooner you get Death, Shadow, Chaos, and Entropy 3, the sooner you can get the Wicked promo on all your units, for example. Get your Gibbon upto 100xp...
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