Hi @Recursive, "And finally, all of the early Policy trees have had proposals made to buff them. These have a particular impact on civs' earlygame power, so consider their effects carefully." --> Both Authority and progress proposals are nerfs, but tradition proposals are buffs !
Thank you for...
You have 3.10.14, 4.5.1 (but no spy here or you'll crash) and 4.6.2 (the last release which should work as well as 4.5.1 but you can use spy).
The events work but I prefer to disable them.
In mid game or late game you may experience crash to desktop ("CTD") on "slave players" PCs, you can resume...
When using a modpack you have to edit "CIV5Units.xml" and "CIV5Units_Mongol.xml". you can find them there: Sid Meier's Civilization V\Assets\DLC\ZMP_MODSPACK\Override
Well I tested them for a guy, but he is not there anymore for now. Someone said that 3.10.14 is fine. I hope he will come back one day so I can test again all his improvements on mutliplayer stability !
You're right, but I find EUI really great for knowing relationships, for example when the AI asks you if you want to be his friend you can find out if he is friends with your allies very easily on the interface whereas without EUI you can't without leaving the conversation.
Hi, vp include community patch + news systems/balance. Community patch alone isn't compatible with EUI I think 🤔
To be honest I am not sure about the most stable patch. You could try 4.6.1 without Eui as I suspect that eui causes crashes for non host players due to memory consumption (It just a...
Do you think it is possible to add a "hard cap" based on the size of the map ? Or at least have the possibility of putting one using a .sql ? What I mean is that the supply normally increases but can never exceed number X (e.g. 100).
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