Recent content by Agiwan

  1. Agiwan

    [Vote] (7-00) VP Congress Session #7 Opens (Instructions Within)

    Hi @Recursive, "And finally, all of the early Policy trees have had proposals made to buff them. These have a particular impact on civs' earlygame power, so consider their effects carefully." --> Both Authority and progress proposals are nerfs, but tradition proposals are buffs ! Thank you for...
  2. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    You have 3.10.14, 4.5.1 (but no spy here or you'll crash) and 4.6.2 (the last release which should work as well as 4.5.1 but you can use spy). The events work but I prefer to disable them. In mid game or late game you may experience crash to desktop ("CTD") on "slave players" PCs, you can resume...
  3. Agiwan

    How to revert a civ bonus?

    And you have to use VP as a mod using the autoinstaller and modmenu and delete the modpack that you have in your dlc folder for these kind of changes.
  4. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    Hi, how is it less stable ? Do you have more crashes ?
  5. Agiwan

    Quick Questions / Quick Answers

    When using a modpack you have to edit "CIV5Units.xml" and "CIV5Units_Mongol.xml". you can find them there: Sid Meier's Civilization V\Assets\DLC\ZMP_MODSPACK\Override
  6. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    Well I tested them for a guy, but he is not there anymore for now. Someone said that 3.10.14 is fine. I hope he will come back one day so I can test again all his improvements on mutliplayer stability !
  7. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    You're right, but I find EUI really great for knowing relationships, for example when the AI asks you if you want to be his friend you can find out if he is friends with your allies very easily on the interface whereas without EUI you can't without leaving the conversation.
  8. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    Hi, vp include community patch + news systems/balance. Community patch alone isn't compatible with EUI I think 🤔 To be honest I am not sure about the most stable patch. You could try 4.6.1 without Eui as I suspect that eui causes crashes for non host players due to memory consumption (It just a...
  9. Agiwan

    [Sponsored] (7-VT) Supply cap rework

    I love the new empire size modifier addition !
  10. Agiwan

    (7-WD) Swap Authority and Imperialism Scalers

    I think progress should also be weakened a bit if Authority is weakened, otherwise progress will be better in most cases.
  11. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    Nice :) I have a question: is there a reason why you take version 3.10.14 for this?
  12. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    Hey did you find the issue ? What are the modmods ?
  13. Agiwan

    VoxPopuli Modpacks (last update: 4.6.2)

    Sadly you have to do the whole process... And you should use custom civs that you find there and are up to date.
  14. Agiwan

    Reducing military units brainstorm

    Do you think it is possible to add a "hard cap" based on the size of the map ? Or at least have the possibility of putting one using a .sql ? What I mean is that the supply normally increases but can never exceed number X (e.g. 100).
  15. Agiwan

    New Version - 4.6.2 (April 19, 2024)

    I could also be memory overflow if it is random.
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