New Version – 5.0-alpha.03

Just quick random question, is the instalation as DLC staying with us? I must say i like it, no more waiting forever to generate the map with new settings, and no more problems
with last game settings being kept.. Thou half of the time im catching myselve to looking at empty mod list :D
 
Just quick random question, is the instalation as DLC staying with us? I must say i like it, no more waiting forever to generate the map with new settings, and no more problems
with last game settings being kept.. Thou half of the time im catching myselve to looking at empty mod list :D
You can use a mutliplayer modpack (VP Modpacks) , it's the same thing. ;)
But they are only available for previous versions as this one is already a modpack !
 
I just had a weird diplo interaction. Indonesia asked me to declare war on the Iroquois, to which I replied give me 10 turns to prepare. The next turn, however, the Iroquois preemptively declared war on Indonesia which caused me to automatically declare war on the Iroquois. Is this intended?
 
I just had a weird diplo interaction. Indonesia asked me to declare war on the Iroquois, to which I replied give me 10 turns to prepare. The next turn, however, the Iroquois preemptively declared war on Indonesia which caused me to automatically declare war on the Iroquois. Is this intended?
IIRC that's the way it's worked for a while. Once you agree to war, you get auto-called in once they declare.
 
I cannot see any tooltips and enter the civilopedia by right-clicking any of components other than leaders(UAs) in "select civilization" screen. Is it intended?
How can I see what each of components do when selecting civ in game?
 
It's a bug, will be fixed next version.
If in doubt, you can check the github issues page. Here is your one,
Ohh thanks. I should've check github first.
 
But my ally didn't declare, it was the enemy. It was almost like a mini defensive pact
Yeah that's more I think what they meant. To my knowledge if you say give me 10 turns they won't declare war themselves until the 10 turns, but if they get war dec'd on it does act like a 10 turn defensive pact against that civ. Has worked like that for a while and I at least assume it's intended
 
Just quick random question, is the instalation as DLC staying with us? I must say i like it, no more waiting forever to generate the map with new settings, and no more problems
with last game settings being kept.. Thou half of the time im catching myselve to looking at empty mod list :D
For the beta versions the standard way of installing VP will be using the autoinstaller again. But as Agiwan said, everyone can build their own modpack including all the mods they use, and the modpack thread contains a lot of pre-built ones.
 
Well, short fun here. 100 turns and i get this error. I tried a second game and it crashed around the same turn
 

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I am always grateful to the people who dedicate themselves to countless hours so that we still play a 15 years old game. God bless you.

Just one question: how these adding more CS would impact to @adan_eslavo unique states modpack? If I understood well, adding 42 new CSs, does not provide the uniqueness that the "unique city states" bring, correct? So do we need to add adan's modpack or does it even suitable for 5.0?
Im going to block them.
 
I have tried uploading several different versions of the new VP and it simply doesn't work, despite following the instructions at the beginning of this thread. Has anyone any idea what I'm doing wrong? I installed a previous version of VP last year and it worked perfectly so not sure what is happening here.
 
Quick combat and Quick movement doest work, how to fix? it take ages to move 10-20 units
 
I have tried uploading several different versions of the new VP and it simply doesn't work, despite following the instructions at the beginning of this thread. Has anyone any idea what I'm doing wrong? I installed a previous version of VP last year and it worked perfectly so not sure what is happening here.
Maybe walk us through one of your installations step by step?

Here's what I did: downloaded "Mod_VP_EUI_5.0-alpha.01.zip", "UI_bc1.zip" and "VPUI.zip". Then I went into my civ folder in "my documents" to delete the cache folder. Next I unzipped the three above files and placed them all in the related "programs files (x86)", including replacing/overwriting the "UI_bc1" and "VPUI" files already in there. Lastly I started steam and loaded up the game, selecting "Single Player" from the main menu. No issues so far.

I would note that occasionally I have issues with VP installations and sometimes the solution to that is to 'verify the integrity of the game files' from within steam so perhaps give that a go if you've not done so already.
 
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