Recent content by Aheadatime

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    Game crashes when I settle

    I should mention. Was using the original author's (dninemfive) larger cities mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1244140985) before copying it into my omnibus mod and it worked fine when my mod was disabled. The only other mod running when testing nine's mod was whowards...
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    Game crashes when I settle

    Hey guys, I've been working on a mod for fun whenever life isn't too busy. I recently added some changes from a 'Larger Cities' mod on steam, and there's some sort of conflict causing the game to crash upon settling my first settler. I'll link the mod via steam workshop. I tried to attach logs...
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    How to 'deep clean' my Civ5

    Thanks guys. That fixed it.
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    How to 'deep clean' my Civ5

    I recently installed Vox Populi to check it out. Wasn't digging some of it's features (particularly the changes to UI), so I removed it. The UI hasn't reverted back to default, though. Un- and re-installed civ altogether, and the changes are still there. What's a guy gotta do?
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    Why on earth...

    Has this been patched/fixed yet?
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    Anyone else quit playing?

    One of the reasons I quit (and there are many lol) is the Civs themselves, which I don't see mentioned alot. They don't seem... coherent, complete, flow-y, thematic. Like there are so many words to describe the abilities, there are multiple abilities within abilities, but the attempted...
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    Why on earth...

    That's the thing though, the clarity and the aesthetics are one in the same. It's because the devs thought these aesthetics were more handsome that we've gotten vastly reduced clarity. I don't see a way to modify the parchment look while retaining Civ5-level clarity. Seems like the most...
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    Why on earth...

    I mean that map isn't all that pleasant to look at, but its fog of war is much better than Civ6's :)
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    Change for the sake of change

    Look this point is dragging on too far, and is losing it's sense of relevancy. You're not keeping the origins of this convo in mind when responding to me. Magil said, arrogantly, that the road system and strategic system are 'proven superior for gameplay'. When I asked what the proof was, he/she...
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    Change for the sake of change

    I brought this up to Magil because he/she was being arrogant and baseless about 'superiority'. There is no objective superiority when it comes to games, so arguing it is pointless. Everyone here has an opinion that they're going to hold onto and defend, regardless of being faced with logic or...
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    Change for the sake of change

    Explain in detail which pros are falsehoods, and I'll try my best to understand how glancing up a distance of inches is considered bookkeeping.
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    Change for the sake of change

    Er what? The devs deciding on something doesn't 'prove' that it is the best choice. That's the most hollowed out reasoning you could have given me, as you're implying the devs don't make mistakes and know what's best for the game at all times. That's ridiculous. That's because there are none...
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    Change for the sake of change

    Proven superior? Yuck, that language... What metric are you using? Who has it been proven to? What are you even talking about? Civ5 was Sid's highest-selling and most-played game. So if we're using popularity and profit as metrics, which would be quite wise, then its been proven that Civ5's...
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    Change for the sake of change

    Feels like some of the mechanics that were present in Civ5 were solid and didn't need any changing/upgrading, yet were changed for the sake of it. I haven't been taking notes, so I can only comment on the three that are on my mind atm; how strategic resources are calculated, how roads work, and...
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    Fog of War?

    Do you mean to say that you've made it so that resource icons and cities have color in the FoW?
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