Recent content by aimlessgun

  1. aimlessgun

    Why isn't this game more popular?

    Yeah, not every game has to be for every person. It does feel like even taking that into account the game is less popular than it 'should' be though, given my high opinion of it's quality. Maybe it is the social media aspect others mention, and the very low amount of online discussion may not be...
  2. aimlessgun

    Nerf AI conquering City States?

    The liberation game can be something to do later on. It's pretty clear that there need to be more diplomatic options for city states though. Your options for keeping city states later in the game should not be: A: dedicate 6 units per city state to surrounding them at all times B: don't make...
  3. aimlessgun

    [R&F] Tactics to keep hold of conquered cities

    +3 amenities is 6, gov is 8, policy cards can be 2 for a governor and another 2 for a garrison, garrison in occupied city is 5, vs occupied city -5 and pop pressure probably -20. So really your options are to delay with a governor while you take their closest most populous cities to relieve...
  4. aimlessgun

    Fixing the Cree

    To pile on with the Cree love, the mekewap's housing is really quite amazing. You don't need granaries until their cost is trivial, you don't need sewers or neighborhoods until extremely lategame, it lets your cities get really tall very fast and pump out loyalty and work more tiles. Just a...
  5. aimlessgun

    [R&F] Total DARK AGES... lol

    Feels like the AI needs some improvements at handling loyalty, because yeah once they hit dark ages they bleed cities. Feels a little too easy for the player, I'm just getting handed cities with zero effort on my part.
  6. aimlessgun

    [R&F] Rise and Fall General Discussion Thread

    Maybe you are you having the same issue I did. I didn't see the part where it asked you to select alliance type, so the trade deal could never be completed.
  7. aimlessgun

    [R&F] Rise and Fall General Discussion Thread

    Anyone else see an AI civ have a total loyalty collapse and lose all their cities? Just happened to Japan, I hit a golden age, he hit a dark age, and 4 of his 5 cities ended up flipping over to me in succession. Wonder what the hell happened to his governors. Did not expect to just be gifted 4...
  8. aimlessgun

    [R&F] Rise and Fall General Discussion Thread

    Has anyone had issues with making alliances? I'm cree and recently got Civil service, am DoF with 7 civs but I cannot make an alliance with any of them. I know it requires Civil service on both sides, but what are the odds 0 out of 7 have it in an Immortal game in 10 AD. Something feels wrong...
  9. aimlessgun

    [R&F] Cree’s UU very underwhelming?

    Agree that they're useful but with the cost increase it doesn't seem like an advantage the Cree get, just a different flavor of scout. I built 2 in my immortal game and they were useful vs barbs and in my first defensive war. Their agility in rough terrain makes them pretty good at avoiding...
  10. aimlessgun

    Civ 5 tall player starting 6

    Coming back to civ recently after not playing since right after release, Civ6 seems to support this (it's also a style I enjoy). Current Immortal game is completely unfocused, started off with some religion stuff and just barely got the 7th religion, then did a mismash of...
  11. aimlessgun

    Game AI & net based machine learning

    Interesting idea, but even if you had the resources and the go-ahead from Firaxis leadership, you'd probably still need to do a lot of programming. Because the objective of the Civ AI is not just to win. You also want your AI to give players fun games, be immersive, have some personality, stuff...
  12. aimlessgun

    Is AI still brain dead?

    Yes! I would like challenge but honestly my biggest beef is just how crappy it makes the game feel. I just watched Teddy approach an undefended Norse city with 6 units. Several turns later he hasn't even damaged the city and all his units are dead or dying. It's like a giant middle finger to...
  13. aimlessgun

    Standing Army size?

    Well you need 8 land combat units for the Mercenaries boost, so that's a decent number. Assuming you keep them upgraded it should be able to take on most AI invasions. This is assuming your empire is somewhat compact. Sprawling empire over 10 cities and/or multiple regions or open fronts I might...
  14. aimlessgun

    Civ 6 Deity Tier List –– discussing DLC civs now, R&F civs starting 2/19

    More England reviews....tried the 'bottom tree Redcoat beeline into snowball' thing I mentioned earlier. It's pretty crazy once it gets going. Identify a weak backwards civ on another continent to start the snowball, send over a couple redcoats with some Sea Dogs (beeline means no frigates) and...
  15. aimlessgun

    Favorite City States?

    I really like how varied and powerful the city state bonuses are in Civ6. And so far I havn't been able to hold to more than a couple city states (at least not long term) so you have to prioritize the suzerainties you really want. Which ones do you guys focus on keeping? In my current game the...
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