[R&F] Rise and Fall General Discussion Thread

are era points much harder to earn in the atomic and information eras, or am i missing something?
 
I guess the promotions that are specific are somewhat not useful in the long run?

Oh they are useful. I chose to siphon funds easier and my level 3 spy can get 90% even without establishing sources first. If you plan on doing a lot of something, it's worth it. Ace driver is probably the best to take first, however. Poor Australia is suffering from my greedy spies, he he. I've hit him 5 times in a row.
 
Anyone else see an AI civ have a total loyalty collapse and lose all their cities? Just happened to Japan, I hit a golden age, he hit a dark age, and 4 of his 5 cities ended up flipping over to me in succession. Wonder what the hell happened to his governors. Did not expect to just be gifted 4 free cities on Immortal but maybe the AI does not get difficulty bonuses to loyalty.
 
Having fun playing with france. But has anyone gotten their spies' success rate to 100%? I have a master spy with the promotion for stealing great works & the t2 spy gov building. Highest I got is 90% success rate. Is 90% the max or I will be able to get to 100% with 2 quarter masters at home?
Spies do not work like that.
2 quartmasters do stack and will be helpful

90% is the max but remember just because its 90% does not mean you will get 90%.
That value does not include the enemy defensive spy, cold war/police state or anything else for that matter. They will drop your level values
Also the 90% is inaccurate. Within 90% success there is a %chance you will be detected and if you get detected you have to successfully espace which is not so easy. You can end up getting that great work (and you do get it regardless) but your spy can be captured/killed fairly easily.
Enemy spies level up fast, they are used by most civs looking at the files (you can even work out where they are going if you wanted to cheat)

The Cree seems the problem with France, never spy on them.

Look at the Spy info thread in my signature for stats
 
See the housing guide pinned in the strategy and tips forum for all the details on placing an aquaduct. Simply being next to a mountain or river is not complete. And it's been that way since the base game was released.

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So, what about this one? Still not a bug?
 
Why do you even bother?

Anyway, defend the UI all you want, it's not going to get any better. And it is poor, no denying.

Because that 'statement' that makes up the second sentence of your post is extremely subjective and I vehemently disagree with it.

I actually tried CQUI, you know, but all it did was give me a headache and annoy the hell out of me with that stupid builder lens obscuring what the tiles look like with all kinds of badly chosen bright colours.
 
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So, what about this one? Still not a bug?

Still not a bug. Again, that tile only borders the river where your city is, not anywhere else. Just think of it like this. Imagine where the aquaduct can come from, and where it has to go (the city). If it's both the same spot, it's not possible.
 
In the base game Teddy (environmental) and Gandhi (nukes) have preferred 2nd agendas that they will always get. These are the first that I have seen that only cause it to be a percentage more likely.

@thecrazyscot has a mod that removes the preferred 2nd agendas for Ted and Gandhi in vanilla, maybe he will be making one for RF?

It's been changed - Gandhi now has a 70% chance for Nuke Happy, 20% for Populous. Teddy has a 33% chance for Environmentalist.
[Source - Base Game Agenda XML File]
 
Still not a bug. Again, that tile only borders the river where your city is, not anywhere else. Just think of it like this. Imagine where the aquaduct can come from, and where it has to go (the city). If it's both the same spot, it's not possible.

When do we start our aqueduct architects' business together Leyrann? :goodjob:
 
So, what about this one? Still not a bug?
It seems mostly OK... but not 100%, that unhighlighted grassland has a river side not feeding the capital and so I would have imagined should be included (a curved aqueduct, it is no different to the bottom highlighted one), the lower one not.
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When do we start our aqueduct architects' business together Leyrann?
Somewhere far away? Neverland? :mischief:
 
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Still not a bug. It follows the rules that were outlined earlier - namely the two tiles where you cant place it share their river tile-edge with the capital's tile.

Still not a bug. Again, that tile only borders the river where your city is, not anywhere else. Just think of it like this. Imagine where the aquaduct can come from, and where it has to go (the city). If it's both the same spot, it's not possible.

Thanks guys. I also quickly checked the guide WillowBrook pointed me to and I think I get it now. To me it doesn't make any real-world sense, even following Leyrann's logic. You could still use an aquaduct to transport water to other parts of the city and districts (i.e. the housing district called aquaduct). Just because some people live at the edge of the city with access to the river, doesn't mean the rest of us don't want water! : P
 
Still not a bug. Again, that tile only borders the river where your city is, not anywhere else. Just think of it like this. Imagine where the aquaduct can come from, and where it has to go (the city). If it's both the same spot, it's not possible.
But the western tile also has river to the north. :confused:
 
Thanks guys. I also quickly checked the guide WillowBrook pointed me to and I think I get it now. To me it doesn't make any real-world sense, even following Leyrann's logic. You could still use an aquaduct to transport water to other parts of the city and districts (i.e. the housing district called aquaduct). Just because some people live at the edge of the city with access to the river, doesn't mean the rest of us don't want water! : P

Indeed, it can be a very "gamey" mechanic at times. I wonder if the only reason that they restricted certain tiles is something to do with the aqueduct graphic looking really weird if forced to bend at certain angles :think:
 
Thanks guys. I also quickly checked the guide WillowBrook pointed me to and I think I get it now. To me it doesn't make any real-world sense, even following Leyrann's logic. You could still use an aquaduct to transport water to other parts of the city and districts (i.e. the housing district called aquaduct). Just because some people live at the edge of the city with access to the river, doesn't mean the rest of us don't want water! : P
It's mostly a graphical thing. Aqueduct needs to carry water from one side of the hex to another. In this case it would be forced to send water from the same side of the hex it sends the water to. (Hope this language construct looks ok in English). This would look quite weird.
 
It's mostly a graphical thing. Aqueduct needs to carry water from one side of the hex to another. In this case it would be forced to send water from the same side of the hex it sends the water to. (Hope this language construct looks ok in English). This would look quite weird.
What makes A different to B? I can see nothing

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But the western tile also has river to the north. :confused:

What makes A different to B? I can see nothing

View attachment 487755

It should be viable, but I think it's something to do with the fact that the river cuts through the tile horizontally, which might be a bug or just an arbitrary limitation because of the way river graphics are drawn onto the map (the fact that they don't adhere rigidly to the hex grid, but "flow naturally".)

I've seen tiles like that have the same problem before, it can be frustrating, particularly when you are using civ's like Rome or Khmer and you settle cities specifically to make use of their Unique aqueducts only to find out you can't put the district where you planned to. :mad:

EDIT: Also, what tile is under the city info screen? Does that look like the edge of another river obscured by the city borders coming from the SE? It might just be a trick of the shadows on the hills though :confused:
 
because of the way river graphics are drawn onto the map
oh come on, it breaks the written rules as percieved, just admit its a bug and be done with it or come up with an alternative that is not about how its drawn. We all make mistakes, these are the things we learn best. I make mistakes all the time, I do not think worse of others for errors.

the river cuts through the tile horizontally
That dear sir, is not possible, Rivers are at tile edges and must be despite depiction which is at best very very slightly into the tile
 
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