Recent content by Technoluddite

  1. Technoluddite

    Technoluddite's Mods

    Updated first post with a small mod that a fixes a UI issue that I find incredibly irritating: Stop Moving the Skip Turn Button!
  2. Technoluddite

    PolyCast 393: Of Portugal and Feitorias

    Is it just me, or does http://thepolycast.net/ appear to be down?
  3. Technoluddite

    Technoluddite's Mods

    Updated the first post with my new mod: End Game Map Replay. I missed the feature from earlier games that, once the game was won (or lost!), showed how the map had evolved over the course of a game, especially to see what the AI had been up to in the fog of war. So I've brought it to Civ 6...
  4. Technoluddite

    Technoluddite's Mods

    Afraid not, it's just the original Roman, Gothic, Middle-Eastern, Japanese and South-American palace sets from Civ3. If someone wants to create more image sets I'll certainly consider including them, but I won't be making any myself - I'm a coder not an artist!
  5. Technoluddite

    PCGamesN: A Civilization 6 modder has brought back upgradeable throne rooms and palaces

    I've no plans to add anymore artwork, I'm a coder not an artist! But if anyone is interested in creating additional image sets for this just drop me a message.
  6. Technoluddite

    Anyone tried to Real Strategy?

    Assuming you're talking about Infixo's Real Strategy mod, I can't say I've seen that happen in any of my games. It obviously doesn't make the AI suddenly able to play the game properly, but it does feel like it makes them a little less obviously stupid, and little less like they're all following...
  7. Technoluddite

    Quick Modding Questions Thread

    Sure, don't get me wrong, discord is great for real-time collaboration, especially for a small group focussed on a specific project, or a general community hub for ephemera. For me it's just less suited to the slower, asynchronous communication, and general knowledge sharing that old style...
  8. Technoluddite

    Quick Modding Questions Thread

    After I couldn't get PlotOwnershipChanged to work, I was hoping that maybe ownership was a property of the plot so tried PlotPropertyChanged as well. Will see if I can find any clues in the game files for that scenario, thanks. I'd noticed it was pretty quiet in the Civ6 mod forums, not like...
  9. Technoluddite

    Technoluddite's Mods

    Ha, that's pretty cool! And thanks for putting it on the front page here :goodjob:
  10. Technoluddite

    Quick Modding Questions Thread

    Is it poor form to reply to your own questions? I hope not! In particular, are height and width always multiples of two? This is not the case, height and width can be odd (YNAMP has several like this) Is the second row of tiles always offset to the right of the first row? Yes, but note that...
  11. Technoluddite

    Quick Modding Questions Thread

    Are there any safe assumptions that be can made about the characteristics of the map that are gauranteed to always be true? In particular, are height and width always multiples of two? Is the second row of tiles always offset to the right of the first row?
  12. Technoluddite

    Technoluddite's Mods

    Thanks, glad you're enjoying them! I do have another 'that shouldn't have been left out' mod in progress, may take a while though.
  13. Technoluddite

    Technoluddite's Mods

    After a few years away from Civilization, I gave Civ6 a go back in the spring, and it completely sucked me back in; to the point where I seem to have made and released a few mods over the summer. As there's more than one, and trying get meaningful bug reports on Steam is like pulling teeth, I...
  14. Technoluddite

    where did my leader portrait go?

    I broke it, sorry! Should be fixed in the v1.3 update to What Did I Promise that I uploaded to steam earlier today; let me know if not (ideally with info about what other mods you're using, and a copy of the lua.log). Correction: Should finally be fixed in v1.4 uploaded to Steam just now.
  15. Technoluddite

    What are your "almost always on" mods?

    Quite a lot! Mostly UI improvements, but a few small gameplay tweaks as well: User Interface Additions\Enhancements Better City States (UI) Better Civilopedia (UI) Better Climate Screen Better Loading Screen Better Religion Window (UI) Better Report Screen (UI) Better Tech Tree (UI) Better Unit...
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