Recent content by Albert Einstain

  1. A

    The Point of forts?

    Didn't get Civ4 yet. But I used the fortifications in my attack strategy in Civ3. Especially it was useful against enemy on another continent. I just took with me 4-6 workers I brought by sea together with 4-6 artillery and 3-4 defensive units. Optionally 1-3 offensive units. Small invasion...
  2. A

    Barbarossa: The War in the East 1941-1945

    I _know_ that. And I had fun playing _this_ scenario. Just trying to add my 2 cents, maybe it could be useful for further improvement. I _know_ the limitation of Civ3. And I know that Firaxis does not communicate with the gamers. While they _are_ reading our suggestions. As far as I understand...
  3. A

    Barbarossa: The War in the East 1941-1945

    I didn't know that Soviets are so weak. Till the point I captured Stalingrad I was under impression that I could be unpleasantly supprised, like Germans was in 1943. But that didn't happend. That as the reason that I played Gen Maj, and not more challenging levels. In regular games my level is...
  4. A

    Conquoring Squares

    Even slow advance on enemy roads represents resistance, I think tha the current model is not good. Think about it: even in enemy territory any real formation moves much faster on road then without road. I believe 2 different values could be used: first for allied roads (let say 4 squares a turn)...
  5. A

    Barbarossa: The War in the East 1941-1945

    Rocoteh, thinking little bit more about the losses model. We have it in Civ3 actually. That is bombing/fatal bombing. Any unit with bombing ability could fire number of times according to its fire rate .If you will add fatal bombing - it could even kill. So we do have solution for loss...
  6. A

    Barbarossa: The War in the East 1941-1945

    I disagree completely. Someone could say that chess is very boring game. But some other could disagree. If one like a lot of fire and explosions, probably strategic games are not for him. When something is high priced you will _think_ before doing something with it. And to _think_ is that all...
  7. A

    Barbarossa: The War in the East 1941-1945

    I agree about the difference in the losses model between reality and Civ3. However... In 1941 it is _really_ was the case - the whole divisions and even Corps and Armies are just disapeared by complete ellimination as fighting units. For Soviet Union in couple of month of 1941 losses came to 8.6...
  8. A

    Barbarossa: The War in the East 1941-1945

    Maybe the right solution is not MANY units, but 1 immobile Corp/Army (maybe with increased capacity) with Artillery and infantry with HUGE number of healthpoints... with AA units inside two. This may work. But anyway it will be just matter of time too take that. How to explain to the AI that...
  9. A

    Barbarossa: The War in the East 1941-1945

    Anti-aircraft is very good idea. BTW, maybe need to give some AA ability to the regular divisions, since it is hard to force AI to play right with its AA units. I still think that even AA wont help much there. This will delay that attack maximum 1 turn. In my game I had 3 garnisons in the...
  10. A

    Barbarossa: The War in the East 1941-1945

    Leningrad had around 30 percent of Soviet military industry, it was huge economical reason to be obsessive about it. The same thing about Ukraine, for exampe Kharkov Tank Factory could produce more tanks per year that the whole Germany army had in 1941 (as far as I remember 4000).
  11. A

    Barbarossa: The War in the East 1941-1945

    I would like to note the following: 1. Unfortunatelly I am not playing human on human games. THerefore all my notes about playing with computer. 2. Defences arround Lenindrad and Moskva won't help at all. Playing German first I crashed Soviet Air forces and had captured many their aritilery...
  12. A

    Barbarossa: The War in the East 1941-1945

    Just an update: I am at turn 22 for Germans. I have actually saved every turn at his end before next turn is done by computer. Maybe I will publish some of that later - if somebody is interested. I would like to say couple of words about the balance of the game. Looks that Soviet too weak, at...
  13. A

    Barbarossa: The War in the East 1941-1945

    So what? I loose Kosice on the first turn too, but this city has no importance at all. It is in the mountains, therefore I just put 3 infantry with 1-2 artillery on the road and I forgot about that for 10 turns. Germans did not attack fortified hard positions in reality, just move forward, this...
  14. A

    Barbarossa: The War in the East 1941-1945

    I slightly disagree with Klyden, especially about using the Air Force. I am now at week 37 (13 turn) and the Soviet Air force is completely crashed by now, therefore I believe that my tactics works. I got some losses, but I still have (with some production help) 21 bombers (all types) and 33...
  15. A

    Barbarossa: The War in the East 1941-1945

    Folks, I love this scenario. Very impressive detalization. I just started, 4 turns so far. I am playing for Germans. I got 3 crashes so far - already documented here, with German AA and something else (Already forgot). I failed to find maps & units & else version 1.3, got only 1.2.1. Scenario...
Back
Top Bottom