Recent content by Aldollin

  1. Aldollin

    [GS] Governor Ability: Stealing Strategic Resources

    For a civ i am working on i want to create a unique governor that can be placed in enemy capitals, like the ottoman governor. I got most of the abilities i want to work, but one thing i would like to do is the ability to "steal" some of the enemy strategic resources. Something like: When placed...
  2. Aldollin

    Lord of the Rings mod, looking for help with art

    Greetings, i am the author of a set of "Lord of the Rings" themed mods featuring 8 civilizations, 20 citystates 6 natural wonders , all with unique traits and abilities. Here is the link to my collection if you want to check it out: http://steamcommunity.com/workshop/filedetails/?id=1125835491...
  3. Aldollin

    [Vanilla] gameplay related lua scripts in multiplayer

    For the random numberes: math.random(k) for a random number from 1 to k Events: TurnEnd, TurnBegin, PlayerTurnActivated, PlayerTurnDeactivated, UnitAddedToMap, UnitRemovedFrom Map, ImprovementAddedToMap, ImprovementRemovedFromMap, ResourceRemovedFrom Map might be some more, but these are the...
  4. Aldollin

    [Vanilla] gameplay related lua scripts in multiplayer

    does anyone have experience with lua scripts (gameplay context) in multiplayer? looking at some of the weird things/bugs that are happening with my mod i feel like i am missing something essential: it seems to me like the lua scripts i have act in every players game seperatly, resulting in 2...
  5. Aldollin

    Is there a modifier that would allow units to regenerate health in every turn without fortification?

    You want a civ trait that gives the mamluk regeneration to all units? Should be possible using MODIFIER_PLAYER_UNITS_ATTACH_MODIFIER (this is from memory, check if there is no typo) With arguments: ModifierId = the modifier from the mamluk ability
  6. Aldollin

    Is there a modifier that would allow units to regenerate health in every turn without fortification?

    The mamluk from arabia has that exact ability Cant check the name of the modifier right now, but i have used it for a unit as well and it does pretty much what you want (heal at the start of every turn no matter what it did last turn)
  7. Aldollin

    List of EffectTypes, CollectionTypes and RequirementTypes

    am i going crazy or did the list of EffectTypes, CollectionTypes and RequirementTypes dissapear? there used to be a full list of them in GameEffects.xml, now that file is almost empty are they listed in some new file i haven't found or is that list gone? (if it is gone, does anyone have a copy...
  8. Aldollin

    Doing something with an X turn delay

    Thanks a lot! Will try it out later.
  9. Aldollin

    Doing something with an X turn delay

    So i was thinking about an (unique) improvement that would spawn a resource on the tile it is build on. Got that to work with some lua code. To make it somewhat more intresting i wanted the resource spawn to happen x turns later. I found a way to do that, making a list with the locations where...
  10. Aldollin

    unused collums in <Improvements>

    from looking at the GameplaySchema i found 2 entries that i dont think are used anywhere: "OnePerCity" BOOLEAN NOT NULL CHECK (OnePerCity IN (0,1)) DEFAULT 0, and "ValidAdjacentTerrainAmount" INTEGER NOT NULL DEFAULT 0, does anyone know if they are used somewhere and what they do? i would...
  11. Aldollin

    Tutorial: Adding Music to Your MOD Civilization

    so i think i did everything the way it is described here, including adding the scripts from Gedemon and FurionHuang that fix stuff, but there are still situations in which the music breaks or multiple tracks play at the same time 2 different situations: -music works liek it should, i go to my...
  12. Aldollin

    Influencing City State selection when starting a game

    is there a way to influence which city states get put in the game? based for example on which map or which civilizations were chose i would like some citystates to always be on a given mapscript, and have some citystates not show up if a specific civilization is in the game
  13. Aldollin

    Adding a new unit action

    How would i go about adding a new action for a unit? i am thinking about an ability that can be activated when next to an enemy city and starts war (so it would work similar to religious conversion) but i have no idea how to add a new action, i guess it will require lua?
  14. Aldollin

    Civ of the Rings: Lotr Civs Only

    Can also be found on steam workshop here:http://steamcommunity.com/sharedfiles/filedetails/?id=1125826196
  15. Aldollin

    Civ of the Rings: Natural Wonders

    Can also be found on steam workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=1139086692
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