Recent content by Aletr

  1. A

    [Xtended] Things, Typos, & Bugs...

    To say more, I almost destroyed Elohim civ, but didnt take the last city with 4 his units in it. There are 2 tribes around that city. They never attacked Elohim, but they attack me. I have more than 30 units overall which are also more powerful (11 str vs elohim 9).
  2. A

    [Xtended] Things, Typos, & Bugs...

    My military is top 2 out of 9 (according to stats screen), and I havent even met the civ with stronger army.
  3. A

    [Xtended] Things, Typos, & Bugs...

    Are raging barbs only supposed to be attacking the player and pay zero attention to AI's? Im being attacked from all directions, even tribes settled at nearby AI lands send troops only to me. They are still and quiet when they are anywhere far from me, but when I conquer or settly nearby - wake...
  4. A

    Modmodmodmodding Wildmana/Xtended

    I tried to compile it too, and as far as I understood, 2008 is not the version was used to compile latest xtended (I tried them all, probably). But after I ran into hundreds of compile errors time after time, I just gave up. Probably a word from the last successful compiler would help.
  5. A

    Master of Mana Xtended - Download and Changelog

    Here is the save. Ive put the last 30 turns here, in case its helpful.
  6. A

    Master of Mana Xtended - Download and Changelog

    In cur game, part of my units turned into Undead somewhere during a war against Elohim. One dervish, one nubalah and both of the converted monks. One of the monks afterwards turned into barbarian. Elohim had only Life mana and it was early game. Idk any mechanics that do that, seems weird.
  7. A

    Master of Mana Xtended - Download and Changelog

    Found a city with hundreds of 15 strength ogres at a time when my strongest unit is 11 strength. Guess this is a common bug. Not a huge problem for a player - we can destroy them in world builder, but what about the AI...
  8. A

    Master of Mana Xtended - Download and Changelog

    I found it in what seems to be unpacked source of dll initial: https://sourceforge.net/p/masterofmanaxtended/code/51/tree/Dev%20Source/CvMap.cpp#l2029 changed: https://sourceforge.net/p/masterofmanaxtended/code/55/tree/Dev%20Source/CvMap.cpp#l2029 The only question now that remains is how to...
  9. A

    Master of Mana Xtended - Download and Changelog

    >> You need at least one food in the tile to settle a city. It is by design for reasons that I completely forgot -_- This may cause large areas to be completely unplayable, with no reasonable way to inhabit them. Much less possible setups when land area is very limited and every piece must be...
  10. A

    Master of Mana Xtended - Download and Changelog

    Seems relevant for other civs as well.
  11. A

    Master of Mana Xtended - Download and Changelog

    Relevant also for Ice, Fields of Perdition, Dark Moors (but can settle with mushroom forest on tile), Shallows.
  12. A

    Master of Mana Xtended - Download and Changelog

    My Malakim settler is not able to settle any of the: Desert, Hills, Haunted Lands tiles. Thats just the first glance, first game, there might be more. Havent tried with other civ settlers yet. Is that intended?
  13. A

    Master of Mana Xtended

    Im new to this mod, love the variety it offers, however, I came along several major balance issues. Is there any rebalancing/development going on? List of a few game breaking ones: 1. Insanely overpowered slavers guild. Buying slaves with 150 gold to get 180 production? Seriously? Not even...
  14. A

    Master of Mana Xtended

    @liosalpha It happens when you pick up random (good|neutral|bad) leaders when defining custom game settings. They are bugged and would end up with no civ at that spot.
  15. A

    [MOD] Fall from Heaven II

    I have an idea about what might be done for the next version, Currently in info screen/statistics there are 5 fields: Units, Current, Killed, Built and Lost. I thought it might be easy and very useful to add there 2 more fields: Summoned(as there are even more summoned units than built) and...
Top Bottom