I play version 1.12 and sometimes have messages (not windowed) about errors in BeginGameTurn and spreadReligion.
Do they influence normal game process?
Hello, I have an idea about Francia.
Francia starts in 500 in Aahen province.
Leaders: Clovis, Charlemagne.
In 843 Francia splits into three (starts West Francia and East Francia).
The mod is good but I think the map is too small because when you hear "Greek World" you imagine half-hundred Greek polises, and you need big map for it.
Yarlig mechanics make Vladimir-Suzdal's game more difficult because Vladimir-Suzlal should hold Yarlig throughout all game; otherwise Vladimir-Suzdal loses its capital Vladimir (it joins the owner of Yarlig). Is it balanced? What do you think about it?
In my humble opinion number of civs will be reduced during game (civil wars, conquests, Union of Galicia-Volhynia). But what about Yoke and Yarlig mechanic, is it good?
Dear developers and other people,
I have a suggestion for developers of RFC 2.0. It is about Russian principalities and Mongol Yoke.
First, I think more Russian principalities should be added in RFC 2.0. List of important Russian civs:
Halych
Volhynia
Vladimir-Suzdal
Polotsk
Turov and...
I am waiting for including more Russian principalities (for example Galicia-Volhynia, Vladimir-Suzdal) and German civilizations (for example Bavaria, Ulm, without "united" Kingdom of Germany!).
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