Recent content by AllTheLand

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    Realism Invictus

    If I just wanted it easy, I would play in Monarch and have a game that's a breeze from the start. If your takeaway from my posts here is that I want to make this mod easy, you haven't paid attention. But since Y, Drakarska, JDCP and AspiringScholar liked your post, I suppose there is a...
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    Realism Invictus

    The people of the size-1 city are my settlers, not the random barbarians that lived in the area, that would be unable to defeat my normal-sized military escort. Under the theory you give as a justification, the american colonies of England would all have revolted in the 1600s to join the native...
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    Realism Invictus

    - Does anyone else feel that the the availability period of baroque and later great artworks is quite short? Even with many civs, great artists are usually not produced in that great numbers (although the AI also seem to prefer settling artists as great artists rather than making the great works...
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    Realism Invictus

    I very much doubt however that I was the only person that was misled by it at some point. When playing, the player is not constantly cross-checking if game tooltips are wrong or not. Removing the "OR prerequisite" tech bonus might also be just what's needed to slow down the pace of tech...
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    Realism Invictus

    - The civilopedia pages about cannons don't indicate the maximum percentage of damage they can inflict in distance fighting mode, or how much they inflict per hit, as far as I can tell. - The civilopedia pages for tile improvements don't indicate how much worker time they require, and that can...
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    Realism Invictus

    Yeah, I'm well aware of that +1 happiness of course, but when comparing between the 4 true state-religion civics, it's the same for all of them. Although I agree with your proposal, it would be better if the display showed it as a bonus for civics that get happiness from state religion instead...
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    Realism Invictus

    - I've noticed something very strange. Technologies that have the same nominal cost (same column in the tech tree) and both no displayed tech research bonus are displaying as needing a different number of turns to complete. For example, I have division of work shown as needing 9 turns and...
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    Realism Invictus

    You can make them when you have a weapon resource through trade but don't have the corresponding tech, for example getting gunpowder before you get the arquebuse tech. It's situational, but it can absolutely be useful, especially if you want to focus on other techs first but can get the resource...
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    Realism Invictus

    - Wouldn't it be nice if the book of plants also boosted wineries? - It would be good if the absolute values for tile culture were shown in addition to the percentages. - There are still several techs with half-point epidemic changes - I think the first upgrade to food production from pastures...
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    Realism Invictus

    - Many of the new RI-specific wonders have musics with a very low sound quality, such as the Cheomsongdae Obsevatory or the Academy of Gudishapur. This can be very unpleasant. - The Inca-specific improvement can be built on hills with ice. That should not be possible. - Forests should not be...
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    Realism Invictus

    - The stock exchange tech has global trade has a requirement, but it also requires classical economy which requires global trade already. Glancing at the tech tree in the Renaissance, the tweaks that have been made around tech requirements, tech names and tech effects appear promising. I will...
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    Realism Invictus

    I think since you answered so fast, you might have missed my edit in the previous page. I'm seeing 60 gold upgrade cost for a 50 hammer difference between a 104 hammer unit and a 54 hammer unit. I'd expect a cost of 50. Any idea where the extra 20% might be coming from? Also a side note about...
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    Realism Invictus

    On the flat, skirmishers are not very good at defending, but in a forest or other rough terrain they can be an absolute pest, as they can use the terrain much better than heavier troops. If you look at historical battles, small skirmishing units in woods on the side of the battlefield are a...
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    Realism Invictus

    I didn't remember seeing it in the patch notes, and when I wanted to check for it, I forgot that since you still support disabling unit cost-scaling, you had to do it in code to only change the behaviour when unit cost-scaling is on. So I looked up the value in GlobalDefinesAlt.xml, which had...
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    Realism Invictus

    - Are civ placements at the start accounting for civ bonuses? I got a landlocked Transoxiana, that's quite cool to see happen. - The halving of unit upgrade costs that was decided some time ago didn't make it into the SVN version. I'm putting this as a reminder for when Walter comes back, as I...
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