JDCP
Warlord
There are many, many entries of the Civilopedia that could receive more attention and you can notice this with a quick read through it. It is nothing that I mind- The civilopedia pages about cannons don't indicate the maximum percentage of damage they can inflict in distance fighting mode, or how much they inflict per hit, as far as I can tell.
but it's still a fact. I enjoy reading some of it and sometimes I wished pages gave more information about certain things, but as it is right now it does an excellent job at keeping the player in touch with the most basic things of the game. A part of me desires a page with some useful strategies (specially of combat) written on, aside of the very basic tips in the help section. Also a page with stuff like wonders put in the order in which they start to appear (like buildings have but with eras). There are many things that this mod changes in all the aspects of the game, explaining the common behaviour of the AI when attacking would be a good start (no, really, in a mod where stacks are supposed to be almost nonexistent how the hell was I going to know that the computer was going to land 20 man-at-arms in my capital? JESUS CHRIST!!!
). A better explanation of what role certain units have in the field would also be appreciated. Sure it is cool that I'm still learning and that's very fun, but when I discover a new strategy that would have helped me win my previous games makes me think about how much time I spent pushing to the front with the wrong units and all the time lost because of it
when instead of, say, throw Levy's into enemy stacks I could have used charged mounted units to weaken positions. Whatever, I guess that's a very inherent characteristic of the fun of this game, so the other part of me doesn't want it to happen
If anything else is to say, I love the work that was done redesigning the overall aspect of the Civilopedia, the original looked like utter garbage, this in the other hand is very comfortable and easy to navigate. Whoever did it has my gratitude
No joke, I cringe at reading the old civilopedia still whenever I play other mods, this is the way boys!This has nothing to do with the aforementioned, but I kinda miss corporations
expanding throught the world was a fun thing to do.
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I wanted to beat some DPRK ass.
, and maybe some drawbacks (eg no health from shellfish with Judaism, or no health from cows with Hinduism). When you get to Priesthood you can finally get that +1 happiness, but you got to pay big for it (and the civic itself doesn't help compensate for that cost) and at a time when money is scarce. It's not until Meditation that you can finally get the happiness as a standard fact of life. I feel that making civs wait that long is too big a nerf, especially when the initial nerf was intended to prevent double dipping religion happiness with paganism benefits, and not to prevent dipping into religion at all. Maybe the Meditation tech can still be a requirement for building missionaries without monasteries.
I would have preferred a cooler looking gun (considering the already present arquebusier got a nicer and bigger gun) but I guess that's the more accurate portrayal they could go for.