Hi,
I tried to make Loyalty and Loyalty Pressure be dependent on Culture instead of Population and unfortunately I stumbled upon a total lack of functions and Loyalty Pressure and Population being hard-coded together.
However, I'm going to give the idea one more try with the Summer update...
> MODIFIER_PLAYER_CITIES_ADJUST_IDENTITY_PER_CITIZEN
Potentially I can tamper with this modifier to make its value relate with culture?
I will have to dive into the use of modifiers, I guess.
Well, that's especially lame...
I thought they took extra care making sure most aspects of that game were moddable, that's very disappointing to hear.
Something possible could be to add a function to modify Loyalty Pressure depending on the amount of Culture generated by the city? That could...
I would like advices and tips on how to mod Loyalty in order for it to use Culture and Tourism instead of Population.
I have some knowledge of modding, and so far I see that it will either come down to some SQL changes or adding some gameplay scripts to override either the calculation of...
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