Hi,
I tried to make Loyalty and Loyalty Pressure be dependent on Culture instead of Population and unfortunately I stumbled upon a total lack of functions and Loyalty Pressure and Population being hard-coded together.
However, I'm going to give the idea one more try with the Summer update.
Did they, by any chance, added ways to modify Loyalty Pressure? I noticed the use of a function ala City:GetCulturalIdentity but using Firetuner I cannot find the function.
Thanks for reading!
Edit: Disregard the title, I confused Culture and Loyalty...
I tried to make Loyalty and Loyalty Pressure be dependent on Culture instead of Population and unfortunately I stumbled upon a total lack of functions and Loyalty Pressure and Population being hard-coded together.
However, I'm going to give the idea one more try with the Summer update.
Did they, by any chance, added ways to modify Loyalty Pressure? I noticed the use of a function ala City:GetCulturalIdentity but using Firetuner I cannot find the function.
Thanks for reading!
Edit: Disregard the title, I confused Culture and Loyalty...