Yes we have a public Java server, I think we are still on 1.16.4 at the moment. We have multiple wonders built and you can join here
https://www.reddit.com/r/ThePolycraft/wiki/joinpolycraft
The "Governors" we're in both Civ IV and Civ V but it was an abstraction calling it Governor. Basically it was the production focus button where you choose what the city will focus on and the computer or "Governor" would choose what tiles to work and what tiles to expand to next culturally.
First there is a Polycast called Modcast that focuses on the modding community for all Civ games include Civ V and Civ VI.
Have you checked the steam workshop?
Civ VI: http://steamcommunity.com/workshop/browse/?appid=289070&browsesort=trend§ion=readytouseitems&days=90 (Has 988 entries...
1) What do you think the new civilizations and civ leaders will be in the new expansion?
2) Will the Alliance system allow for co op victories like the permanent Alliances in Civ IV?
3) What do you guys think of the new loyalty system and being able to flip cities again.
I would hit your screen shot button before creating it, it's what I'm doing.
Besides how hard is it to write down a short seed code? I used to write much longer codes down from old NES games.
They did not say that Stonehenge needed to be on grassland, they said it had to be built near stone. Not to mention in Civ IV there was a resource bonus to building it faster if you had said stone.
Civilization is nowhere near dead, if Sean Bean can survive a trailer of it so can the game. He even said it there is no limit to Civilization!
Seriously though it is way to early to say whether or not CIVVI will be a good game or a bad one.
Ever since seeing Teddy Roosevelt in the Trailer and listening to the Developer rewind I now want to see Teddy as the leader for the USA Civ. Don't know if it will happen but it'd be nice for a change up.
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