Recent content by Amatheria

  1. Amatheria

    Resourceful mod. New resources for Civ VI.

    You are using CQUI. I still have to fix that with the modder. Without CQUI, mod works fine.
  2. Amatheria

    change to modding from summer patch

    Improvements now separate its "domain". By default, these are land improvements (that had bug the fishing boats from my mod). Now if you want to improve a sea tile you must add Domain: DOMAIN_SEA.
  3. Amatheria

    Resourceful mod. New resources for Civ VI.

    Yes. At the moment I couldn't add new resources to the original improvements, so I had to make new ones. Also, the lumbermill is new, because it improves the resources, not the forest. This is the first version of the mod. I still have to put the same adjacencies of the original ones.
  4. Amatheria

    Resourceful mod. New resources for Civ VI.

    This mod adds new resources to the game. All of them can be improved. At now there are 10 resources: Improved by mines: -Ruby: A rare luxury gem which adds gold. -Platinum: A precious metal that adds gold and science. -Quartz: A useful that has many uses around the world. It adds gold, science...
  5. Amatheria

    Let's all try and help each other with these Art 'Assets'

    Yes. I'm dealing with graphics now, but districts is the toughest part. I want to finish the resources before start with districts.
  6. Amatheria

    Let's all try and help each other with these Art 'Assets'

    Finally: a mine with its spoiled rubies. I had to create a new improvement for that, so I changed its colours too.
  7. Amatheria

    Let's all try and help each other with these Art 'Assets'

    I've put the landmarks.artdef in the resources, improvements and landmarks part of the modart, but inside my landmarks.artdef I only added the ResourceTag: <AssetObjects::ArtDefSet> <m_Version> <major>4</major> <minor>0</minor> <build>245</build>...
  8. Amatheria

    Let's all try and help each other with these Art 'Assets'

    I'm on that, making new resources and buildings, but these codes are too much for me. I created new resources, but the improvements don't show them once built.
  9. Amatheria

    New resources: Problem with improvements

    After a while, I included new resources in the game, fully functional. At the moment, ruby, lead and granite. But when I build a mine or a quarry, it only shows the basic one, without the stones/gems being spoiled. I've found that the IMP_Mine... assets has a list of available resources...
  10. Amatheria

    Really Weird Graphical Issue - Expert Sleuths Needed!

    The weirdest part is that I build it from ModBuddy in my own PC but I can't see it.
  11. Amatheria

    Help adding a new resource

    Thanks Ananse. I've added you on Steam.
  12. Amatheria

    Help adding a new resource

    Hi. New here. Just a huge fan of Civi saga, and this time I really want to help modding. I've helped with textures for other games, so managing .dds and icons is easy to me, but I'm useless making the mod itself. Thanks to HellBlazer who helped me testing the textures. I want to make a mod...
  13. Amatheria

    Let's all try and help each other with these Art 'Assets'

    Hi. I'm new here. I modded other games (well, only texture and art related things, I suck at coding) and I was very excited for the SDK release because I want to make a resource mod. I already have the dds retexturized, but the awful asset editor and mod buddy gives me a headache. If anyone...
  14. Captura

    Captura

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