Improvements now separate its "domain". By default, these are land improvements (that had bug the fishing boats from my mod). Now if you want to improve a sea tile you must add Domain: DOMAIN_SEA.
Yes. At the moment I couldn't add new resources to the original improvements, so I had to make new ones. Also, the lumbermill is new, because it improves the resources, not the forest.
This is the first version of the mod. I still have to put the same adjacencies of the original ones.
This mod adds new resources to the game. All of them can be improved. At now there are 10 resources:
Improved by mines:
-Ruby: A rare luxury gem which adds gold.
-Platinum: A precious metal that adds gold and science.
-Quartz: A useful that has many uses around the world. It adds gold, science...
I've put the landmarks.artdef in the resources, improvements and landmarks part of the modart, but inside my landmarks.artdef I only added the ResourceTag:
<AssetObjects::ArtDefSet>
<m_Version>
<major>4</major>
<minor>0</minor>
<build>245</build>...
I'm on that, making new resources and buildings, but these codes are too much for me. I created new resources, but the improvements don't show them once built.
After a while, I included new resources in the game, fully functional. At the moment, ruby, lead and granite.
But when I build a mine or a quarry, it only shows the basic one, without the stones/gems being spoiled. I've found that the IMP_Mine... assets has a list of available resources...
Hi. New here. Just a huge fan of Civi saga, and this time I really want to help modding. I've helped with textures for other games, so managing .dds and icons is easy to me, but I'm useless making the mod itself.
Thanks to HellBlazer who helped me testing the textures. I want to make a mod...
Hi. I'm new here. I modded other games (well, only texture and art related things, I suck at coding) and I was very excited for the SDK release because I want to make a resource mod. I already have the dds retexturized, but the awful asset editor and mod buddy gives me a headache. If anyone...
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