Fast archery unit. They also all have a range of 1 and the "skirmisher doctrine" promotion.
- All cavalry archery
- The light tank (range attack, unlike other tanks with melee attack)
- Helicopter
Basically, take the first cavalry archery, and all its upgrade are in the category too.
VP devs...
Difficulty too low for the AI to handle, they usually loose a couple cities to the barbarians (at least the most pacifist AIs)
Aztecs are definitely fun to play, God of war is a must regardless of what civ you end up taking.
Celts' Pictish warriors are very good too (faith on kill). Plus they...
Well, you should only be able to built that improvement in neutral territory, so no need to protect the resource once you claim it within your border (unless ofc you are at war and want to avoid pillage).
And Fort where originally destroyed when pillaged, I think it would be fair if this...
I got an idea some time ago, but not sure if it is possible :
Basically the same thing as the mod, except the tile does not change ownership and remain neutral.
Since it is possible to have improvement in foreign land that keep track of its original creator (embassies), I was wondering if it was...
1. Not 100% sure, but I think you need 50% regardless. So no, 25% should not be enough.
2. Monopoly is based on total availability on the map. You can exceed 100%, for example. Anything that increase % or add raw number have no effect on needs for monopoly. Anything that create resources on the...
What about something like "gain two tiles instead of one ; triggers still happen once" ?
That way you get very strong tile acquisition without influencing the yield.
You could have the effect happen every X tile acquisition, or luck based, if twice is too strong.
Conquered capitals do not give votes by themselves. There is a National Wonder which gives 2 votes per capital, but it is locked behind the Autocracy ideology. If you didn't go Autocracy, you won't get those votes.
There are two sources of "religious authority" :
The building which allow you to reform your religion gives one vote for every 10 cities following your religion,
One of the Fealty policies gives the same bonus (1 vote per 10 cities)
They stack, and they are rounded down. If you only got 1...
There is a special rule if you kill the enemy unit. I don't know the exact math but the idea is that depending on relative overkill damage, you take less damage.
My guest is if - example - you deal twice the necessary damage to kill a unit (dealing 20 damages to a unit with 10 HP remaining), you...
If by "dynamic", you mean instant yields (ex : science on new pop from council), then those yields are never affected by city percentage modifiers of any sort. Since the puppet malus is a percent modifier, it does not change those yields.
You do conquer it normally. It then gives culture/science/food/etc. like it was your ally, in addition to being one of your cities.
It used to allows you to bully them into submission, but not anymore.
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