Yes holy law + teocratic rule is a great combo for wide, holy law is good for catch up, the science you get when behind includes a rebate on techs, it tends to falls off around industrial and teocratic pumps your empire with faith and culture, nice to double dip with synagoges.
" Fixed a bug where AI civs were getting twice as much difficulty science/culture as intended for killing units"
This explains some of the warmonger runaways.
" Fixed Austria's marriage GP bonus being applied twice"
Ok time to enable/test Austria again, had them disabled for some time.
If you mean below 50% ... very often, during drawn out wars I can be near revolt limit for 50 turns and below 50% atleast 100 turns in a game often more (this on epic speed).
Wide, wars and conquered cities make happiness go down the drain.
I found a save around that time and manage to recreate it.
I get double march promos, didnt test if it heals double but dont see why it should.
Save posted on github.
At that stage I would have a lot of cities already and neighbours that dont like me, probably something like:
1. walls
2. chancery (if you have enough CS)
3. armory
4. castle (could go later if no threats and smaller empire)
5. circus
6. university
7. bank (could go earlier if you can afford to...
Looks like the current version struggle a bit with themes in general, I looked into my great works and could get two more with manual juggle.
But I rarely bother to look much so possible its not a new issue.
Amphitheatres work fine wonder themes seems to be more difficult.
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