Recent content by andersw

  1. A

    Unusual strategies you enjoy

    Yes holy law + teocratic rule is a great combo for wide, holy law is good for catch up, the science you get when behind includes a rebate on techs, it tends to falls off around industrial and teocratic pumps your empire with faith and culture, nice to double dip with synagoges.
  2. A

    New Version - 4.6.2 (April 19, 2024)

    You mean a land unit enters a coast/lake tile and kills your worker/workboat? And there are no nearby AI boats?
  3. A

    So is France Busted Now?

    Thats my thought also if you use them as meat shields, especially on higher difficulties.
  4. A

    New Version - 4.6.2 (April 19, 2024)

    " Fixed a bug where AI civs were getting twice as much difficulty science/culture as intended for killing units" This explains some of the warmonger runaways. " Fixed Austria's marriage GP bonus being applied twice" Ok time to enable/test Austria again, had them disabled for some time.
  5. A

    New Version - 4.6.2 (April 19, 2024)

    Desert tiles have very low prio on border expand.
  6. A

    What about Dark Ages?

    If you mean below 50% ... very often, during drawn out wars I can be near revolt limit for 50 turns and below 50% atleast 100 turns in a game often more (this on epic speed). Wide, wars and conquered cities make happiness go down the drain.
  7. A

    New Version - 4.6.2 (April 19, 2024)

    hrm I have 3 statecraft civs in current game, maybe thats why I see them
  8. A

    New Version - 4.6.2 (April 19, 2024)

    Yes I see them trade routes and can plunder when at war.
  9. A

    New Version - 4.6.2 (April 19, 2024)

    I found a save around that time and manage to recreate it. I get double march promos, didnt test if it heals double but dont see why it should. Save posted on github.
  10. A

    New Version - 4.6.2 (April 19, 2024)

    March is just heal when move, doesnt matter if you can double it, Ill dig for a save and see if I can bugreport.
  11. A

    New Version - 4.6.2 (April 19, 2024)

    Bug or a feature? A juggernaut get march for free but can later choose march as an upgrade.
  12. A

    New Colonist City: What do you build?

    At that stage I would have a lot of cities already and neighbours that dont like me, probably something like: 1. walls 2. chancery (if you have enough CS) 3. armory 4. castle (could go later if no threats and smaller empire) 5. circus 6. university 7. bank (could go earlier if you can afford to...
  13. A

    New BETA Version - 4.5.1 (February 28, 2024)

    Looks like the current version struggle a bit with themes in general, I looked into my great works and could get two more with manual juggle. But I rarely bother to look much so possible its not a new issue. Amphitheatres work fine wonder themes seems to be more difficult.
  14. A

    New BETA Version - 4.5.1 (February 28, 2024)

    Is Notre Dame Theming bugged? I have two mayan artists there but no theme bonus. Anyone who got it to work?
  15. A

    New BETA Version - 4.5.1 (February 28, 2024)

    Just move some troops to a cs and you see approx what you get, you dont need to do the tribute to see the numbers.
Top Bottom