I decided to stop my work on FFH, here is my last version :
Paradeigma_1-5d.rar (474.2 MB)
Thank you for your advices, and I hope some people were happy to play with my work. :)
I added the musteval race with the kuriotate recon units artstyle, but when I click on a musteval unit I get a pink square just right to the number of moves. How can I fix that ?
Thanks for your answer.
Another question : is there a function changeFood() to change the incoming of food as the function changeProduction() does for production ?
I want the malakim to get +1 food and gold on desert tiles but not on flooded plains, so I want to mimic the CivilizationYieldType and CivilizationYieldChange but for features (to get negative values). How can I do that ?
My two cents :
1) increase iXPValueDefense for Archers
2) Add a "precious wood" ressource (lumbermill to get gold) wich give +1 strenght to Archers with the Archery tech
New ! Paradeigma 1.5b
(see first post)
- the sanctuary increases magic resistance of all units in the city by 20
- Found the Temple needs the technology to build it
- the mage guild doesn't provide +2 science anymore, but instead gets +1 specialist for each mana node (except ice)
- correction...
An other question : the game sends a message when a global wonder is built. How to force the game to make a message for national wonders too ? Or for some wonders, for example the steps of the luonnatar or the magic towers ?
An other question :
I want the Mechanos to appear as emergent leader, like Basium or Hyborem. Each time a player search the engineering tech I want a pop-up appears like "Do you want to make your industrial revolution ?" and if the player answers "yes" all his/her cities and units become...
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