Recent content by arihant

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    [UNIT] c2c iron mine issues

    After years of playing this explain a lot. But can you give us more details, like how far can be mine with basic trail/road from city?
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    Single Player bugs and crashes v43 plus (SVN) - After January 2023

    https://www.mediafire.com/file/6susfstaolv1wuy/Kamehameha_May_2%252C_BC-1124_new_svn.CivBeyondSwordSave/file problem: infinite loop file too big, had to upload elsewhere
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    Balance Factors

    Its exactly how experinced player use them, but cant use it that way, its too stupid for it. Hence this unit is huuuge advantage for player and I think its overpowered. Small map? Gigantic pits earth map. So no, your argument is wrong. Neanderthal spiked clubman(NSC) are tribal guardians killer...
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    Balance Factors

    Cant argue about it, dont play with SM NO you cant easily defeat with axes. For neanderthal you need 10 technologies, for axes 32. 22 technologies your neanderthals units with hidden nationality rampaging harasing and conquering cities. Do you think its fair? So early in game? When I reach...
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    Balance Factors

    IMHO unit neanderthal spiked clubman is overpowered. 1. It has +1 strength with total strenght 4, more than any other unit in this stage of game 2. It has hidden neutrality, can attack without declaration of war and harass hopeless civilizations 3. Yes, it is limited unit, but 15 is enough to...
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    This map is such a mess and disapointment. @Pit2015 Why you wont listen players? 1. I am at the beginning of ancient age, most civs are in classical age. Now look at map. It looks like globalized 21th century free world trade. Do you wish bananas from south america in ancient age?, no problem...
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    x1 y75 should be sea instead ocean
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    It doesnt help AI and dont stop player from overexpansion (only little slow you down) there are tons of buldings which provide happines
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    Quick Questions , Quick Answers

    My problem is with display(right side of image), it show 0 from building but in reality buildings produce flammability(as I found out)
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    Quick Questions , Quick Answers

    Finally found source of flammability. 2 buildings: smokehouse +1, smoke signals +2, cant find last one, but main question: why it doesnt show in hints at first picture that source are buildings??
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    Quick Questions , Quick Answers

    No, this building dont produce flammability
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    no merging first time game crash without any error around turn 2500
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    Quick Questions , Quick Answers

    What is source of flammability in city?? I have no buiding that produce flame nor civic(civic burn trash is disabled) and hints as you can see show zero. But somehow city still have 4 . Wha
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    C2C - UEM - Ultimate-Earth-Map 100% MOD and SVN update compatible by Pit2015

    In my game I am on turn 2300 and no MAF so far, playing last SVN version. All civs alive. Keep using autosave.
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