Quick Questions , Quick Answers

After playing v42 from moddb for a while, I decided to check out the SVN version. Noticed immediately that the techs (at least the prehistoric ones) seem significantly cheaper. Is that a change that's going to carry on into the next full release, or is that just in the SVN version for testing? I didn't see any mention of it when looking through the changelog. Definitely possible I just missed it though; there's a lot of stuff in those logs.
 
After playing v42 from moddb for a while, I decided to check out the SVN version. Noticed immediately that the techs (at least the prehistoric ones) seem significantly cheaper. Is that a change that's going to carry on into the next full release, or is that just in the SVN version for testing? I didn't see any mention of it when looking through the changelog. Definitely possible I just missed it though; there's a lot of stuff in those logs.
There are no experimental configurations on the latest SVN that is liable to be reverted at any point. Everything on SVN is liable to change, but nothing specific is in the air atm.
 
After playing v42 from moddb for a while, I decided to check out the SVN version. Noticed immediately that the techs (at least the prehistoric ones) seem significantly cheaper. Is that a change that's going to carry on into the next full release, or is that just in the SVN version for testing? I didn't see any mention of it when looking through the changelog. Definitely possible I just missed it though; there's a lot of stuff in those logs.
There are a LOT of possible setting variation reasons for this.
 
There are a LOT of possible setting variation reasons for this.
Nevermind, apparently I'm an idiot. I spent way too long going through the C2C options trying to figure out what was different before I thought to look at the vanilla settings and realized game speed was on Normal instead of Marathon :lol:
 
What is source of flammability in city?? I have no buiding that produce flame nor civic(civic burn trash is disabled) and hints as you can see show zero. But somehow city still have 4 .
Civ4ScreenShot0065.JPG
Wha
 
Did you have an Event that prompted this post?
 
Finally found source of flammability.
2 buildings: smokehouse +1, smoke signals +2, cant find last one,
but main question: why it doesnt show in hints at first picture that source are buildings??
 
Finally found source of flammability.
2 buildings: smokehouse +1, smoke signals +2, cant find last one,
but main question: why it doesnt show in hints at first picture that source are buildings??

Oh I thought it was well known that buildings are the source. Later on in classical you get a fire brigade building to help reduce flammability, but for the most part you have to limit your flammable building construction until more modern eras whereby it's more manageable.

I believe for the earlier eras you can keep your population lower (thus creating less dense housing) which I believe even with a high amount of fire points offsets the chance that those fire points actually cause a fire. Not sure if it is a thing, so be cautious.

A good rule of thumb is to just rebuild that which burns down. It creates jobs in construction and gives your people a purpose.
 
I believe for the earlier eras you can keep your population lower (thus creating less dense housing) which I believe even with a high amount of fire points offsets the chance that those fire points actually cause a fire. Not sure if it is a thing, so be cautious.
This isn't a thing
 
Oh I thought it was well known that buildings are the source. Later on in classical you get a fire brigade building to help reduce flammability, but for the most part you have to limit your flammable building construction until more modern eras whereby it's more manageable.

I believe for the earlier eras you can keep your population lower (thus creating less dense housing) which I believe even with a high amount of fire points offsets the chance that those fire points actually cause a fire. Not sure if it is a thing, so be cautious.

A good rule of thumb is to just rebuild that which burns down. It creates jobs in construction and gives your people a purpose.
My problem is with display(right side of image), it show 0 from building but in reality buildings produce flammability(as I found out)
 
My problem is with display(right side of image), it show 0 from building but in reality buildings produce flammability(as I found out)
It's a flat incrase, while the tooltip is about increases per turn (until you reach a soft cap), which isn't a thing for flammability. Why are you even playing with events?
 
It's a flat incrase, while the tooltip is about increases per turn (until you reach a soft cap), which isn't a thing for flammability. Why are you even playing with events?
Come on, be nicer to new players? 🙃

The tooltip is confusing for the flammability system because it's not obvious that it's different from the other properties, unfortunately; the prop system does need an overhaul at some point... And some players do like events; they mostly get broken only late into the game, while adding a bit of (usually inconsequential) spice for much of the early/mid game.
 
I'm having some weird issues where tile improvements are being destroyed/reduced (i.e. Shaft Mine -> Mine -> Stone Tools), but I can't find the reason. Originally I thought it was spies, but after I placed some counter espionage spies on some tiles and didn't catch any, I checked with the World Builder, and the only nation that seems to have spies is myself. At least it says so in the Info Screen, and I can't find any when I browse the World Builder map.
Then I thought maybe it's some other invisible unit, but I have Guard Dogs with +3 visibility in all of my cities, and they don't see anything (well, they do, but nothing that could pillage the tiles).
What else could this be? Is there some sort of log entry I could search for? The event log doesn't show anything.
 
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