I've been trying to pull this mod from Git but every time I try to load the game, it starts in a different time period. For example, the screenshot below shows a 1700AD China game that starts in 3100BC. I've tried downloading the mod as a ZIP file as well and I get the same result. I've also...
Sorry, the big two I noticed were that France did not appear at all in the game despite spawning earlier than England and Ethiopia would have a naming error in some menus (e.g. it showed as something similar to "TXT_CIV...."). In addition, when I tried to load France in the 600AD scenario, the...
Yeah, I usually download the ZIP file and then unzip in my Downloads folder, From there, I copy the modmod into the Steam folder where my Civ 4 BTS game is located. Earlier today though, I tried using Git to clone it directly and it seems to be working so far for the 600AD scenario. I will say...
Okay same here. Do you store your Steam files in the Program Files x86 folder? Sorry for all the questions; just trying to troubleshoot the issue on my end since not many others are having the problem.
I've been having a similar issue with my games too. 3000BC runs fine for me but for some reason 600AD doesn't load any data and 1700AD crashes. If you don't mind me asking, what kind of OS are you using/
So I have a really dumb question: is the modcomp meant to be used by itself or with the RFC Dawn of Civilization mod folder? I'm asking because I can't seem to get it working and I'm not sure what I'm doing that's wrong
Got it. Thanks Imp! I'll get a more detailed screenshot and save uploaded but if it helps, I had problems installing it originally b/c I got the 'filename was too long' error for some of the .hpp files.
I've been running into this on every game that I've been starting since I updated it through the Tortoise Git. Btw how would I enable Logging and Python Exceptions?
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