Hmmm, my Akad/Babylonian game is crashing on the turn or shortly after the turn I discover calendar. It will either crash with ancient era flashing up top or when the date switches to the BC date. The date in question is BC 2742 January turn 111.
Are you playing Marathon mode? If so this is a known issue with non-normal game speeds, which I'm currently waiting on a fix for from @citis, who has headed the changes to the early game time scale, and is in charge of any errors caused by game speeds.
Strange, perhaps it's solely from CMC, though I'm not sure why. I don't think I added something that would mess with calendar.I could not replicate the bug.
One bug to report. I was playing as Swahili and it crashed while waiting to spawn.
One question: how do we update the mod?
This is an error caused by Marathon mode. I have no plans to fix the Game Speed Info file so that Marathon and Epic modes will work, as I am unaware of what changes were made to them in the first place to cause such an issue. I am unaware of whether or not this issue exists in Bits of Tales, but I can confirm that the GameSpeedInfo.XML file in CMC is the exact same as the one found in BoT. If someone would like to look at the file and fix Marathon and Epic game speeds I'd be very thankful and gladly implement it into CMC.I've been trying to pull this mod from Git but every time I try to load the game, it starts in a different time period. For example, the screenshot below shows a 1700AD China game that starts in 3100BC. I've tried downloading the mod as a ZIP file as well and I get the same result. I've also attached the save file of the China game.
View attachment 494559
Looking into it now.As Hittites, accomplishing UHV 3 also failed it. Save for you to check
Thanks, I thought I opened the save with that one, but I guess not.Should have been the most up to date one at my time of posting.
Or how about add a 1800ad scenerio to replace 1700ad? It's more suitable for New World civs, since in 1700ad scenerio, the tech rate of European civs is too fast.So, the scenarios are 4000BC, 300AD and 1700AD. Does anyone think it would be worthwhile to have a scenario starting between 300AD and 1700AD, it's a pretty big gap. Maybe at the beginning of the Renaissance 1300AD or just before the Age of Exploration 14-1500AD?
Edit: It would be good for some of the later spawning civs, Dutch, Iranians, Italians, etc. That way you could choose a starting situation that would be less divergent from history for those civs.
If it's 1300AD then China can start with a naval fleet/explorers, which could be interesting.
If it's 1400 then the European civs can have the building blocks for exploration.
If 1500AD then perhaps Spain can start with a couple of colonies or settlers in the Caribbean and England/France can start with settlers and galleons ready to sail to the New World.
Yeah those dates would work, they roughly correlate to traditional starts of era.
4000 BC Ancient
300 AD Medieval (though I would favor 400 AD)
1400 AD Early Modern
1800 AD Modern
Though I am guessing changing the starting dates of scenarios is a lot of work!
Here's what I think are possible options for scenarios:Byzantium spawns at 325AD, so I set the scenario to 300AD to allow them to spawn naturally. Also at this date late classical empires are still present, like Jin China and Gupta empire.
Maybe repurposing 1700AD into 1454AD scenario is a good idea too. Ottomans will have just captured Konstantiniyye and gift Portugal and Spain with a caravel.
I am thinking also of a 1910 AD scenario. The world just wasn't the same before and after 1910-1946 and I have already though some interesting things to add.
And a 2000 scenario with score victory disabled, just for completeness.
Please open the scenario file in Notepad++ press Edit->EOL Conversion->Windows, restart the game, and open the scenario.300 AD doesnt start![]()