Recent content by Aymerick

  1. Aymerick

    [MODMOD] Age of Further Discovery v0.04 Alpha Test - Bugs Report Thread

    Hey guys, here's a small patch... I've removed the Buy Shortfall stuff and fixed some small other things too... http://www.filefront.com/17281294/AgeOfFurtherDiscovery_v0.04b.zip Aymerick
  2. Aymerick

    Any mod that changes the GUI in Colonization?

    Hi City Builder, Yes, Blue Marble for Colonization does that. Not only does it adds better looking terrain and interface, but the bottom part of the main screen is made transparant... Aymerick
  3. Aymerick

    Age of Further Discovery: AI attraction to Brazil

    What version of AoFD are you playing?
  4. Aymerick

    [MODMOD] Age of Further Discovery v0.04 Alpha Test - Bugs Report Thread

    Unit level upgrade is separate from traditional promotions... You have a random chance of ugrading after surviving a battle. Right now, you have 9 chance in 10 to upgrade but I'm thinking about setting up a global define so that people can tweak it as they want... Aymerick
  5. Aymerick

    [MODMOD] Age of Further Discovery v0.04 Alpha Test - Bugs Report Thread

    This is a major bug in this version! Do you have a savegame before it happened? If not, try to reproduce it, I need one to understand what the problem is... Thanks, Aymerick
  6. Aymerick

    [MODMOD] Age of Further Discovery v0.04 Alpha Test - Bugs Report Thread

    Tar (or Pine Tar) is made from and consumes Lumber... Look on Wiki to learn how they did that in Colonial America... I haven't tested scenarios! Let's just say for now that they're unsupported and I look into that later... Native Raiding Parties are not contingent on difficulty level...
  7. Aymerick

    [MODMOD] Age of Further Discovery v0.04 Alpha Test - Bugs Report Thread

    Humm... You should see the Tar Icon there, I do anyway... Could you take a screenshot? Thanks, Aymerick
  8. Aymerick

    [MODMOD] Age of Further Discovery v0.03 for AoDII v1.12

    Hey guys, I've uploaded a new test version. Here's the thread : Age of Further Discovery v0.04 Alpha Test - Bugs Report Thread
  9. Aymerick

    [MODMOD] Age of Further Discovery v0.04 Alpha Test - Bugs Report Thread

    Hey, I'm uploading a new standalone test version. I'm starting a new thread for you guys to post bug report. Please turn on the autosave to every turn and post save games when reporting bugs... Be aware that I've removed many features from the last version for testing purposes (I actually...
  10. Aymerick

    Fountain of Youth

    Here it is... Just copy this over the one in you "Mods\AgeOfDiscoveryII\Assets\" folder... Let me know if it works, I haven't tested it! Aymerick
  11. Aymerick

    Fountain of Youth

    Unfortunatly, Dale has hardcoded this event... I can compile a DLL without it if you'd want... Aymerick
  12. Aymerick

    [MODMOD] Age of Further Discovery v0.03 for AoDII v1.12

    There will be a working Custom House in the next update (It's almost ready, you wont have to wait too long...) so I'm unsure about lifting boycotts. I'm not sure if the two should coexist. AbsintheRed added this feature in v0.03f I think, but it needs to be reworked... That has been on my...
  13. Aymerick

    [MODMOD] Age of Further Discovery v0.03 for AoDII v1.12

    Hey guys, Just to let you know I'm still here and working on the next major update... Here's a little peek... I've found two beautiful new ships, a Sloop and a Brigantine! Take a look : Oh and btw, about your music and/or CTD problems... Make sure you turn on logging in the...
  14. Aymerick

    Need help with none-generic popup buttons

    Not sure if it's possible, but does anyone knows how I could make a dds act as a button in a sdk and/or python popup button? I'm trying to add a feature, similar to Col1, where you can choose which immigrant will come on to the dock next and I wanted te use the same graphics and layout as on...
  15. Aymerick

    [MODMOD] Age of Further Discovery v0.03 for AoDII v1.12

    About Civs, I'm having problems with AoDII Pirates and I may have to remove them completly, I'll try to add some of Kailric's Privateer stuff in instead... Also, I'm not sure I like the new Native you guys added... Probably because I've never heard about most of them! And the Inuits needs some...
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