Recent content by azum4roll

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    [DLL] (7-86a) Vassal unit tribute - cannot gift units obsoleted for vassal, allow vassal UU

    You're supposed to care for your vassals' wellbeing, including keeping up in technologies. It's entirely your fault that they can't keep up with your techs. The unit class of any (military) unit the master currently has is entered into the random pool (and pruned by the restrictions). Entering...
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    [DLL] (7-86b) Vassal Unit Tribute - use vassal's units instead of master's, no recon, settler or one-of-a-kind units

    You missed it. That has always been there. So there's a slight difference that in your proposal vassals can gift masters units the latter can't train. And some differences in the restrictions.
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    (7-VT) Embarked units have standardized

    But counterproposal phase is over :/
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    VoxPopuli Modpacks (last update: 4.6.1)

    And you can't open menus during AI turns, while you can still hover on the civ icons.
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    Community opinions on yield inflation

    Then most of them are not worth building. May as well work processes till the end. Without this, techs are boring and you don't get tech advantages. It's precisely because there are so many moving parts that we manage to keep every component unique. Also this thread belongs to the graveyard...
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    [DLL] (7-86a) Vassal unit tribute - cannot gift units obsoleted for vassal, allow vassal UU

    Edited to add some overlooked restrictions. War Elephants are intentionally allowed, if you somehow still have some and your vassal is that behind.
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    [DLL] (7-86b) Vassal Unit Tribute - use vassal's units instead of master's, no recon, settler or one-of-a-kind units

    Siege Towers aren't military units. You can safely remove them from the restrictions. How's this different from mine, btw?
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    [Complex] (7-48a) Fealty - alternate rework on Organized Religion and Divine Right (+Serfdom)

    I'm expecting 1 specialist worked per 5 citizens in average over all cities, during the time it matters. How wide are you if you're working 100+ specialists? 25 cities in early Renaissance?
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    [Sponsored] (7-92) Move Kuna's tech boost on Mathematics to Theology

    +1 :c5science: and +3 :c5science: is a big difference. I don't think they need that much of a nerf.
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    [DLL] (7-86a) Vassal unit tribute - cannot gift units obsoleted for vassal, allow vassal UU

    Counterproposal of: https://forums.civfanatics.com/threads/7-86-vassal-unit-tribute-at-era-change-use-highest-tier-unit-not-lowest-no-more-recon-units.689131/ Proposal: Vassal can gift any unit class that the master already has, at equal weight, except: 1. Units that have already obsoleted for...
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    [Complex] (7-128a) Missiles can target and pillage enemy tile improvements

    Please confirm: whether "a tile" includes any tile or just those within enemy territory, and whether it includes invisible tiles, water tiles, or tiles without any improvement (basically wasting the missile); whether the "unit" includes invisible ones, and what would happen to it; whether "tile...
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    [DLL] (7-84) Diplomatic Buildings - Count CS you conquer as allies for bonuses

    Implementation detail: are these grouped into the current ally table or does the new conquered yields belong to a new table?
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    [Sponsored] (7-66a) Remove spy XP

    Counterproposal of: https://forums.civfanatics.com/threads/7-66-remove-spy-levels.689049/ Obsoletes: https://forums.civfanatics.com/threads/7-12-double-spy-xp-for-completing-missions-spy-update-2.688890/ Proposal: Spy XP is disabled. The only way of leveling up spies is by being England or...
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    [Complex] (7-50) Increase Dojo's yield conversion from combat XP

    It's not going to be exactly 40% better because of rounding issues.
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