You're supposed to care for your vassals' wellbeing, including keeping up in technologies. It's entirely your fault that they can't keep up with your techs.
The unit class of any (military) unit the master currently has is entered into the random pool (and pruned by the restrictions).
Entering...
You missed it. That has always been there.
So there's a slight difference that in your proposal vassals can gift masters units the latter can't train.
And some differences in the restrictions.
Then most of them are not worth building. May as well work processes till the end.
Without this, techs are boring and you don't get tech advantages.
It's precisely because there are so many moving parts that we manage to keep every component unique.
Also this thread belongs to the graveyard...
I'm expecting 1 specialist worked per 5 citizens in average over all cities, during the time it matters.
How wide are you if you're working 100+ specialists? 25 cities in early Renaissance?
Counterproposal of:
https://forums.civfanatics.com/threads/7-86-vassal-unit-tribute-at-era-change-use-highest-tier-unit-not-lowest-no-more-recon-units.689131/
Proposal:
Vassal can gift any unit class that the master already has, at equal weight, except:
1. Units that have already obsoleted for...
Please confirm:
whether "a tile" includes any tile or just those within enemy territory, and whether it includes invisible tiles, water tiles, or tiles without any improvement (basically wasting the missile);
whether the "unit" includes invisible ones, and what would happen to it;
whether "tile...
Counterproposal of:
https://forums.civfanatics.com/threads/7-66-remove-spy-levels.689049/
Obsoletes:
https://forums.civfanatics.com/threads/7-12-double-spy-xp-for-completing-missions-spy-update-2.688890/
Proposal:
Spy XP is disabled. The only way of leveling up spies is by being England or...
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