Keeping populations of 15+ at ecstatic for the huge bonuses is more difficult than 4 population, though certainly possible with the right civ and/or map.
It's win condition dependent, but for a deity science victory in particular we only really need Campuses in every city, with supporting...
Ya there are differences for each civ. Tons of bonus amenities like Khmer allow for higher populations. There's a debate about it here:
https://forums.civfanatics.com/threads/yield-of-science-under-different-population.665595/
Basically it is much harder to actually get all of these little...
About the poll itself: missing India.
Edit: Varus now upgrading to Cuirassier instead of a Tank is not a meaningful enough change to warrant exclusion from this poll but it's whatever.
I took a strict line as Firaxis did not promise *major* changes to each Civ --NZ
You don't want huge quantities of districts in your cities - that's a waste of production and tiles. It has been well established that sprawling low population empires fare far better as infrastructure trumps human capital in this game. This changed with the rationalism nerfs, but theorycraft...
Nah. I was very excited for this patch. It also doesn't take more than 26 hours to read these and see that top tier civilizations were buffed while those on the bottom like Cree were ignored. And this isn't a personal bias - Inca is my favorite civ to play in 6, but I did not want a buff for...
Currently disappointed by the patch.
Biggest issue: no apparent changes to the myriad issues the AI faces. In my most recent deity game, Genghis Khan lost 4+ cities to me through the influence system, and more cities to other AIs - he simply refused to build the proper infrastructure or...
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