I received one of the warning emails and have been trying to figure out WTH I did that made my game 'borderline'. It's possible there was a crash and I had to go back to an autosave and I did reload the last few saves to make sure I was submitting the correct file but it doesn't seem like...
In Canada they put disgusting photos of diseased lungs , teeth, etc on cigarette packages.
Maybe they should have photos of some of the civ fanatics after an all night session.
I occured to me that part of the pop-rushing exploit was the fact that the first citizen was worth 40 shields. This allowed you pop-rush any unit up to a longbowman every 2nd turn.
The current version negates this to some degree by valuing the first citizen at 20 shields. You can pop rush a...
A city with no surplus has the population number in yellow. This would mean you could not add a worker to a city that has a red or yellow population number.
When I used the pop-rushing exploit, I had a couple of garbage cities set aside for this explicit purpose. These cities were always at...
What about having the rule state you can only add workers to cities that have a food surplus. This is almost the same, but would cover the pop rushing loophole.
This month my plan was to go for a fast space victory. My usual strategy for this involves avoiding war as it is a distraction to the task at hand. This month however, my strategy included an early conquest of a nearby civ or 2 then focus on the spaceship. My hope was to trim a few turns out...
I think you are referring to the Landform/WaterLevel and Difficulty/Size modifiers in that post.:confused:
Anyway, I could not find any reference as to how you use them. I am assuming this applies to this formula:
MaxMilkedScore = MaxTurnScore * Landform
Is the formula now...
It depends on how well it was played. I could milk a game for 100 hours and probably not get the top score.
If the formula works as designed, a game that is finished fast and milked effectively along the way should score best. Next best would be a perfectly milked game or a game finished in...
Aeson,
I mixed some terms up in my previous posts as I was kind of developing the idea as I went. To clarify some terms:
ConditionScoreModifier - This is the percentage of the max milked score you should acheive if you acheive victory by the 'best' date. There is a value for each victory...
Continuing the thought about a condition score modifier...
When a game is released, it would also have a score with each condition best date. This would represent the score you could expect to have if you could finish by the condition best date. For example:
Aztecs
Emperor
Standard...
Edit: I noticed after posting this that you are already aware of this problem.
This post presents a slightly different approach to solving it.
Aeson,
I think I've found a small problem in your scoring formula.
You compute score from percentage of how close a player got to a...
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