Recent content by Beard Rinker

  1. Beard Rinker

    Reloading in GOTMs

    I received one of the warning emails and have been trying to figure out WTH I did that made my game 'borderline'. It's possible there was a crash and I had to go back to an autosave and I did reload the last few saves to make sure I was submitting the correct file but it doesn't seem like...
  2. Beard Rinker

    Cure for civ addiction?

    Warning: Excessive use of this game may be detrimental to your appearance.
  3. Beard Rinker

    Cure for civ addiction?

    In Canada they put disgusting photos of diseased lungs , teeth, etc on cigarette packages. Maybe they should have photos of some of the civ fanatics after an all night session.
  4. Beard Rinker

    Change in dogpile rule?

    I occured to me that part of the pop-rushing exploit was the fact that the first citizen was worth 40 shields. This allowed you pop-rush any unit up to a longbowman every 2nd turn. The current version negates this to some degree by valuing the first citizen at 20 shields. You can pop rush a...
  5. Beard Rinker

    Change in dogpile rule?

    A city with no surplus has the population number in yellow. This would mean you could not add a worker to a city that has a red or yellow population number. When I used the pop-rushing exploit, I had a couple of garbage cities set aside for this explicit purpose. These cities were always at...
  6. Beard Rinker

    Change in dogpile rule?

    What about having the rule state you can only add workers to cities that have a food surplus. This is almost the same, but would cover the pop rushing loophole.
  7. Beard Rinker

    GOTM #11 *Spoilers* Thread

    This month my plan was to go for a fast space victory. My usual strategy for this involves avoiding war as it is a distraction to the task at hand. This month however, my strategy included an early conquest of a nearby civ or 2 then focus on the spaceship. My hope was to trim a few turns out...
  8. Beard Rinker

    Old GOTM Scoring Discussions

    I think you are referring to the Landform/WaterLevel and Difficulty/Size modifiers in that post.:confused: Anyway, I could not find any reference as to how you use them. I am assuming this applies to this formula: MaxMilkedScore = MaxTurnScore * Landform Is the formula now...
  9. Beard Rinker

    Old GOTM Scoring Discussions

    It depends on how well it was played. I could milk a game for 100 hours and probably not get the top score. If the formula works as designed, a game that is finished fast and milked effectively along the way should score best. Next best would be a perfectly milked game or a game finished in...
  10. Beard Rinker

    Old GOTM Scoring Discussions

    Aeson, I mixed some terms up in my previous posts as I was kind of developing the idea as I went. To clarify some terms: ConditionScoreModifier - This is the percentage of the max milked score you should acheive if you acheive victory by the 'best' date. There is a value for each victory...
  11. Beard Rinker

    Old GOTM Scoring Discussions

    Continuing the thought about a condition score modifier... When a game is released, it would also have a score with each condition best date. This would represent the score you could expect to have if you could finish by the condition best date. For example: Aztecs Emperor Standard...
  12. Beard Rinker

    Old GOTM Scoring Discussions

    I agree, using years adds a slight imbalance between victory types.
  13. Beard Rinker

    How do we stop cheaters?

    Especially our bosses and spouses.
  14. Beard Rinker

    Old GOTM Scoring Discussions

    Edit: I noticed after posting this that you are already aware of this problem. This post presents a slightly different approach to solving it. Aeson, I think I've found a small problem in your scoring formula. You compute score from percentage of how close a player got to a...
Back
Top Bottom