Recent content by bebear

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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.21

    300% seems too hard, updated to 200% number of city maintence
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.21

    # tweak maintenance harder, 300% for number, 200% for distance
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.21

    # increase tech that can not be trade from 32 to 42 # slightly decrease basic research speed to 80%, with PC handicap to 120%, 133%, 150% # Palace yield 6 save good 6 tech
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.21

    # CIV4HandicapInfo.xml fine-tuning for difficult level, harder to maintain large empire and large army, and with some minor adjustment. with this adjustment, player should expand slowly and keep your cities running well, otherwise maintenance cost will hurt your empire hard.
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.2

    the first time i play Greek with normal difficult, in 1090AD with just 13 cities and only half is developed: - my score is 933, the 2nd is just 500 - my GNP is 585, the 2nd is 147, avg is 87, about 30% in the world - my prod is 251, the 2nd is 73, avg is 27, about 40% in the world in my...
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.21

    - fine-tuning for huge penalty for large empire - fine-tuning for building conquest rule
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.21

    - add free military tachs for 4 old civs when Greek and Persia - slight higher AI bonus in handicap - fix a minor problem in Merc this fine tuning mod had been test lots to prove work fine, in recently i will not upgrade it.
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.2

    if (gc.getGame().getSorenRandNum(100, 'roll') > 65 + 5*city.healthRate(False, 0) - city.getPopulation() *2): # DON city.changePopulation(-1) in v1.21 change it to: if (gc.getGame().getSorenRandNum(100, 'roll') > 70 + 3*city.healthRate(False, 0) - 3* city.getPopulation()): # DON...
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.2

    even 10 time harder plague, PC smart, even PC fall, PC still have ways to get it back. but AI... with fallen rule and agressive barb, when hard plague comes, AI is very possibe to fall, even AI don't fall, the first time i play the game with Greek, when first plague come, i attack Rome that 4...
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.2

    Hi all, i am not native English speaker, so forgive me if choose the wrong words "not great enough". rules is the key for game, good rule good game, bad rule bad game. the mission for this fine tune is making PC hard to utilize the AI weakness, all this change favor to AI, not favor...
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.2

    BeBear's FINE_TUNE MOD v1.2 for RFC (latest is v1.07) a few days hard works... RFC is great, but not great enough ... Whats good for this fine_tune MOD? - fine tune for buildings: better obsolete rules and conquest rules, balanced effects - fine tune for techs: better trade rules...
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.2

    BeBear's FINE_TUNE MOD v1.2 for RFC (latest is v1.07) a few days hard works... RFC is great, but not great enough ... Whats good for this fine_tune MOD? - fine tune for buildings: better obsolete rules and conquest rules, balanced effects - fine tune for techs: better trade rules...
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    [BtS][RFC] BeBear's FINE_TUNE MOD for RFC v1.21

    BeBear's fine-tuning mod v1.27 for RFC (latest is v1.07) a few days hard works... RFC is great, but not great enough ... Whats good for this fine_tune MOD? - fine tune for buildings: better obsolete rules and conquest rules, balanced effects - fine tune for techs: better trade rules...
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