Recent content by beezany

  1. beezany

    Map Trix

    my game has gotten a little crashy in Modern age, but i'm not seeing anything consistent like that. also, most of my crashes have happened when i was impatient and got clicky while the game was still busy resolving something else. nothing consistent enough to troubleshoot (and tbh there's not...
  2. beezany

    Map Trix - minor fixes and improvements

    minor fixes and improvements use the new Village/Encampment icon in tooltips fix Settlement panel errors when there are no Distant Lands sites
  3. beezany

    Map Trix

    beezany updated Map Trix with a new update entry: minor fixes and improvements Read the rest of this update entry...
  4. beezany

    Flag Corps - minor fixes and improvements

    minor fixes and improvements improve yield colors in the diplomacy ribbons (more contrast and better match to yield icons) fix tooltips for independent villages and encampments
  5. beezany

    Flag Corps

    beezany updated Flag Corps with a new update entry: minor fixes and improvements Read the rest of this update entry...
  6. beezany

    Trixie’s Fixes - fix unique naval units

    fix unique naval units align naval Heavy Units with Battleship combat stats Mikasa (Tier 3): change Range to 3 Revenge (Tier 3): change Range to 3
  7. beezany

    Trixie’s Fixes

    beezany updated Trixie’s Fixes with a new update entry: fix unique naval units Read the rest of this update entry...
  8. beezany

    Map Trix - list panel improvements

    list panel improvements Settlements: group by Homelands and Distant Lands Units: show reinforcements with their destination army Units: add tooltips for unit actions (Alert, Heal, etc) Units: disable selection for off-map units (defeated commanders)
  9. beezany

    Map Trix

    beezany updated Map Trix with a new update entry: list panel improvements Read the rest of this update entry...
  10. beezany

    City Hall - better city renaming

    better city renaming previously, custom names were ALL CAPS even in mixed-case contexts name editor now shows mixed case while editing events, lists, and tables show custom names in mixed case (as typed)
  11. beezany

    City Hall

    beezany updated City Hall with a new update entry: better city renaming Read the rest of this update entry...
  12. beezany

    City Hall

    to expand on what @MutilationWave wrote: all lenses remember changes you make to them until you restart or reload the game. the default lens also saves your changes across reloads if you use the checkboxes in the mini-map panel. (hotkey changes don't get saved.) unfortunately i can't extend that...
  13. beezany

    configuring mod Options with a dedicated Mods tab

    Update 1.3.0 changed options initialization in a way that locks out all changes after the first set (which contains the vanilla options). tbh i think that's a bug, just one that doesn't affect vanilla because it initializes all options in one go. you can fix that by patching Options with this...
  14. beezany

    Map Trix - new Settlements panel

    new Settlements panel open with mini-map button or hotkey (Shift+S) all cities and towns in one list shows most city banner info click a settlement to center it combine with Flag Corps for tooltips
  15. beezany

    Map Trix

    beezany updated Map Trix with a new update entry: new Settlements panel Read the rest of this update entry...
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