Recent content by beezany

  1. beezany

    City Hall

    i just ran into some very glitchy behavior when purchasing half of a Unique Quarter while the building was queued. the building went down on the map, but the build system got stuck in an inconsistent state where it thought the building was still queued instead of already built. strangely, i...
  2. beezany

    Wonders Screen

    to confirm: yes you are supposed to replace the red lines with the green lines
  3. beezany

    City Hall

    this feature will be in the next update. i have a working implementation, but i want to playtest it more. currently i'm keeping the queued items listed on both tabs (Production and Purchase), but i might switch that to Purchase only.
  4. beezany

    Flag Corps - hotfix for vanishing progress meters

    hotfix for vanishing progress meters fixes a graphical glitch at 150% UI scale
  5. beezany

    Flag Corps

    beezany updated Flag Corps with a new update entry: hotfix for vanishing progress meters Read the rest of this update entry...
  6. beezany

    City Hall - fix missing unit details

    restores unit details to the Production panel
  7. beezany

    City Hall

    beezany updated City Hall with a new update entry: fix missing unit details Read the rest of this update entry...
  8. beezany

    City Hall - minor fixes

    minor fixes fixed left arrow button (cycle-previous) on the Production panel restored connection hyperlink feature for controllers
  9. beezany

    City Hall

    beezany updated City Hall with a new update entry: minor fixes Read the rest of this update entry...
  10. beezany

    City Hall

    yeah, there were two major bugs in the new version. this update required a ton of refactoring, and i made a couple of significant typos that didn't obviously break anything, but they caused the new lag you were seeing. one of them caused increasing lag every time you opened the city screen, and...
  11. beezany

    City Hall - performance hotfix

    performance hotfix fixed lag from opening the city screen repeatedly fixed lag from cycling cities within the city screen simplified city link handlers
  12. beezany

    City Hall

    beezany updated City Hall with a new update entry: performance hotfix Read the rest of this update entry...
  13. beezany

    City Hall

    update: i can reproduce the performance problem that @Tuvok694 noticed. i've fixed three problems that contributed to the lag, and i'm testing thoroughly in case there's more to uncover. fix coming soon.
  14. beezany

    City Hall

    hmm, the new version of City Hall shouldn't be any more demanding of your video card, and you have plenty of RAM (same as me). i'm curious, does the lag happen only when you open the screen, or also when you cycle between cities? (you can switch between cities using the arrow buttons on the city...
  15. beezany

    City Hall

    when using City Hall together with F1rstDan's Cool UI, you can use the config Options for both mods to customize the production list. to avoid the redundant Production cost, please turn off "Display Productivity Costs" in Cool UI. also, you should try the different combinations of "compact...
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