Recent content by besset

  1. besset

    Some fun with France

    Welcome back Minh Le, i really like your civ 5 deity videos! :) Would love to see a new video!
  2. besset

    [Vote] (5-73) France UA/UI Rework+Changes and Hunnic UA/UU/UI Rework+Changes

    I honestly think the previous France UA is more interesting. Its so fun to go ceremonial burial + authority + crusader king and go on an absolute conquering spree when the musketeer's come online in early renassaince. The stacked city capture bonuses are so fun, especially with the newly spawned...
  3. besset

    France/Japan discussion (patch 3.6)

    I think France has an amazing and fun UA, and it's very fun to try to win cultural victory as warmonger playing as France. I think France has a really fun niche as a warmonger cultural civ. It's also very fun to capture cities and try to stack as many city capture bonuses as possible. The UU is...
  4. besset

    [Vote] (4-01) Proposal: Helicopter Gunship tweaks

    I think this is a fun proposal gameplay-wise. Realism-wise i think it's fine too, there are attack helicopters that operate from frigates and destroyers
  5. besset

    (4-NS) Add diplomatic option to stop CS competition

    For me telling other civs to stop spying on me usually works only if they are friendly/neutral/afraid. But yeah if the civ doesn't like you/trust you it doesn't really do much. But it's nice to have to some extent for roleplaying purposes, even if it's only situationally useful
  6. besset

    (4-NS) Add diplomatic option to stop CS competition

    Awesome proposal, I like it a lot. Always felt this option was missing. I guess it's up to whoever wants to try implementing it, if any? :crazyeye:
  7. besset

    [Vote] (4-17) Proposal: Barracks and Terracotta Army move (resubmission)

    This proposal seems a bit overkill to me. I like the idea of potentially moving terracotta army earlier to get a chance to build it. Currently on higher difficulties it's always gone when you reach the tech. But everything else is a bit much. In terms of buffing BW I think your other proposal to...
  8. besset

    (4-18) Proposal: Pledge to Protect Military Power Requirement Reduced from 60% to 50%!

    I like being able to pledge to protect easier on higher difficulties but this will also make tributing harder. Taking tribute is already hard as is starting in medieval era. And a nerf to tribute doesn't make sense when it's already currently so bad
  9. besset

    [Vote] (4-32) Proposal: Statue of Zeus buffs

    What about adding a free worker and 10% CS to all units? I'm wondering if that makes it too OP though. But it's nice to not only have a CS boost for when attacking cities
  10. besset

    (4-11) Proposal: Imperialism Martial Law Change (resubmission)

    On higher difficulties when playing a warmonger game I always go for rationalism because of the science. Getting to gatling guns/better navy techs/landships/flight quicker than your opponents and overpowering them with higher CS units is infinitely better to win wars and conquering than any of...
  11. besset

    Pioneer/Colonist Puppet Option Proposal (DRAFT)

    I think this is a great idea, makes it so settling mid to late game strategic locations is less punishing for your science/culture because the city might not end up paying for itself at that part of the game. But you would still want to secure the strategic location. What about just having two...
  12. besset

    Heavy Tribute Rework (DRAFT)

    I think there are a couple issues with the way tributing & authority works currently that make the mechanic less fun than it could be and the authority playstyle more clunky and counterintuitive at times. 1. If you're going authority, you will probably train more units quicker and focus on...
  13. besset

    Trader Sid's: TR duration reduction proposal

    Still doesn't seem very strong to me. I would still pick firaxite, civilized jeweler, centaurus or giorgio over it. Getting more science, culture or great people will provide for a much stronger late game for any victory condition. I would perhaps add some extra bonuses, either per turn for...
  14. besset

    Quick Questions / Quick Answers

    How does instant yields from GP's scale nowadays? Do all of them scale based on last 10 turns of said yield or do some of them still scale with e.g. number of academies/manufactories?
  15. besset

    It's less that Progress is strong, and more that Tradition is weak

    Well, i would say barbarian spawns are perfect for progress and authority right now.
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