Recent content by bigriggs

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    [BtS] Rise of Mankind 2

    is the blue marble look supposed to be on this mod now? can anyone get perfectworld script, rom version, to work.. getting runtime errors?
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    Halving the CTD

    First off, hats off to Zappara and all the folks who have made ROM what it is, all the way to 2.3. Anyone who realizes the scope of this mod is playing with gratitude never ending. The late game CTD is the issue I wish to address in this thread. Firstly, if those who do not play with...
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    [BtS] Rise of Mankind 2

    Very happy to see you back Zappara and thanks for the update. To me, civ should be about ever-increasing complexity and you've given me that. :) I was happy to see the pyramids are no longer allowing all those advanced civics, I suggest a civ-wide culture bonus in the important ancient and...
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    [BtS] Rise of Mankind 2

    I have noted in late games that it may be the destruction of a civ.. however small it may be ie. revolting. Play around with the world editor and see if you continue because it sucks not to keep going. Check the logs.. might give you a clue why. Programming wise.. this is likely very deep and...
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    Version 2.x bug reports

    I confirmed what you got there, it crashed and once the city was given to vikings it continued. this is pythondbg on the turn mine crashes, where the savegame starts.. now, egyptians are invading the sole dutch city, if i eliminate the invaders there is the same result/ctd. if i hand over...
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    Version 2.x bug reports

    First off, this mod has given me a lot of fun from the start. the complexity makes for great gaming.. but like many others I inevitably get the CTD just about the point of reaching the modern age. I can understand that this is the more strenuous time on a PC, but I've checked all my...
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