Recent content by Bison

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    AI devoting too many units to fight hostile city-states

    Oh wow nice to know; maybe that distinction could be made clearer?
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    AI devoting too many units to fight hostile city-states

    He wasn't at war with the Inca. Like I said, he went to war with the inca later on (after having finally conquered malacca), and was pretty effective at it. If I wasn't there to defend with newely researched tanks he'd have taken the incan cities (formerly egypt's) by land and sea...
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    AI devoting too many units to fight hostile city-states

    I'm not sure, they move their melee units and try going for a barricade, but they were not actually hitting it for much. All I could see was the melee units moving back and forth from the city during his turns. Zulu was at war with Siam but finished conquering him like 5 turns in. Inca was...
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    AI devoting too many units to fight hostile city-states

    Hello everyone! Little feedback about the AI and city states. Problem: I've noticed in two games that when the AI is at war, and there's a nearby hostile city state, that the AI moves his entire army to beat up on the CS, leaving a subpar force to defend or attack, often neglecting the rest of...
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    Communitas_79 Strategic Resource Poll

    Personally I think coal is fine. It's an uncommon and powerful strategic that makes me want to grab the land wherever it is. By conquest or by using citadels, whatever works. If you are not up for taking land, though, there are also many policies that give you bonus coal in multiple ways or even...
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    New Version - 3.7.12 (August 4, 2023)

    Yeah noticed these since 3.7.9
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    Quick Questions / Quick Answers

    Units missing strategics are just unable to heal
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    New Version - 3.7.12 (August 4, 2023)

    What do you mean 'doesn't seem to work'? It seems to be working fine here on 3.7.8 on a new game.
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    A Deep Dive into Authority

    I'm not an expert but that may happen purely because you play on a small map with more civs. There's less room for tradition or progress to shine without room to expand and wars being declared every turn, and it's easier for AI to move to conquer a city if it's so close by.
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    New Version - 3.0.4 (November 29, 2022)

    The hotkey for ctrl+left click to prevent going to the next city is not working for me. It just does the regular "put at the start of production queue". This is on a fresh install of civ 5 + vp + eui. I also have the WASD hotkeys mod by milae but even disabling that doesn't fix it. Any ideas?
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