Recent content by Bison

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    New Version - 4.19.1 (February 8, 2025)

    They can vote for other people and you can even buy votes if you have a diplomat and they like you.
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    barbs need an early naval unit

    I don't really like the idea of more barbarian boats to deal with. Couldn't this just be fixed by not allowing the first poly settler to not embark since it's not something the AI will ever do? And it's considered an exploit? Reasoning is they can't make sturdy boats that can carry enough...
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    Maritime Weather+

    Hello I've started a game with version 2 and I'm at turn 200 now. I think it's a cool idea but I thought there would be more weather features other than only some tiles of storm that block vision and movement (this is partly my mistake as when I read 4 different seasons I thought there would be...
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    Ai buying war with me

    You can't actually be bribed to war someone you have a pact of friendship with. Just try to be friends with some AI, join wars together with them, denounce people they denounce and they will start pacts of friendship and pacts of defense.
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    New BETA Version – 4.18.4 (January 21, 2025)

    I agree, this happens in pretty much every game when the top civ is at war with me. I don't know how they do it if it's legit but it's pretty annoying. Doesn't seem possible that they can spam that number of diplomats while keeping their military supply AND buildings topped up, and also being...
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    AI devoting too many units to fight hostile city-states

    Oh wow nice to know; maybe that distinction could be made clearer?
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    AI devoting too many units to fight hostile city-states

    He wasn't at war with the Inca. Like I said, he went to war with the inca later on (after having finally conquered malacca), and was pretty effective at it. If I wasn't there to defend with newely researched tanks he'd have taken the incan cities (formerly egypt's) by land and sea...
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    AI devoting too many units to fight hostile city-states

    I'm not sure, they move their melee units and try going for a barricade, but they were not actually hitting it for much. All I could see was the melee units moving back and forth from the city during his turns. Zulu was at war with Siam but finished conquering him like 5 turns in. Inca was...
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    AI devoting too many units to fight hostile city-states

    Hello everyone! Little feedback about the AI and city states. Problem: I've noticed in two games that when the AI is at war, and there's a nearby hostile city state, that the AI moves his entire army to beat up on the CS, leaving a subpar force to defend or attack, often neglecting the rest of...
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    Communitas_79 Strategic Resource Poll

    Personally I think coal is fine. It's an uncommon and powerful strategic that makes me want to grab the land wherever it is. By conquest or by using citadels, whatever works. If you are not up for taking land, though, there are also many policies that give you bonus coal in multiple ways or even...
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    New Version - 3.7.12 (August 4, 2023)

    Yeah noticed these since 3.7.9
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    Quick Questions / Quick Answers

    Units missing strategics are just unable to heal
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    New Version - 3.7.12 (August 4, 2023)

    What do you mean 'doesn't seem to work'? It seems to be working fine here on 3.7.8 on a new game.
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    A Deep Dive into Authority

    I'm not an expert but that may happen purely because you play on a small map with more civs. There's less room for tradition or progress to shine without room to expand and wars being declared every turn, and it's easier for AI to move to conquer a city if it's so close by.
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    New Version - 3.0.4 (November 29, 2022)

    The hotkey for ctrl+left click to prevent going to the next city is not working for me. It just does the regular "put at the start of production queue". This is on a fresh install of civ 5 + vp + eui. I also have the WASD hotkeys mod by milae but even disabling that doesn't fix it. Any ideas?
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