Hello everyone! Little feedback about the AI and city states.
Problem:
I've noticed in two games that when the AI is at war, and there's a nearby hostile city state, that the AI moves his entire army to beat up on the CS, leaving a subpar force to defend or attack, often neglecting the rest of the war completely. I've had this happen in my 2 recent games.
In this game, Korea asked me to do a joint war against Russia and they had a defensive pact with the Zulus. The Zulus were a massive force, conquered his whole continent and had 3 times mine and korea's military power. Anyway, the war was basically a stalemate for 30 turns, with Russia killing some units from Korea until I moved my force to help, and the Zulus was NOWHERE to be seen (warscore 0 or 2 against korea). Towards the end of the war I send a spy to a city state and that's where I find his whole army: the city state at full health while he had his army surrounding the CS. Maybe he had trouble moving siege in due to the sheer amount of units, idk, couldn't get a better picture. He didn't capture the city state for another 20 turns, after the war was over.

The point is he had enough of an army to dominate the world at that point, he could've helped Russia and take some of Korea's cities, beat me up and make me show him some respect, but he instead chose to do nothing. In the end he was out-teched and lost to my diplo victory, with korea a little behind on the culture victory. Had he actually used his army at that point the game would've gone much differently.
In another game I played against the Celts it was the same deal; she declares war on me with like 4 attacking ships, but I have an allied city state near her and she just moves her whole army to beat it. For the next 15 turns I move all my army against her poorly defended cities and just raze them and she capitulates.
Solution:
I'm thinking AIs should only use 10 units tops, or maybe 20% of their supply, when trying to deal with a hostile CS, not their whole army. They need to always stay prepared against the army of a rival civ reaching them. From what I've seen they're giving higher priority to a CS because it's closer to their capital, but a CS can do jack squat to them compared to what a player can do.
Also I believe the amount of units is preventing them from properly moving siege engines to hit the city.
Thoughts?
Problem:
I've noticed in two games that when the AI is at war, and there's a nearby hostile city state, that the AI moves his entire army to beat up on the CS, leaving a subpar force to defend or attack, often neglecting the rest of the war completely. I've had this happen in my 2 recent games.
In this game, Korea asked me to do a joint war against Russia and they had a defensive pact with the Zulus. The Zulus were a massive force, conquered his whole continent and had 3 times mine and korea's military power. Anyway, the war was basically a stalemate for 30 turns, with Russia killing some units from Korea until I moved my force to help, and the Zulus was NOWHERE to be seen (warscore 0 or 2 against korea). Towards the end of the war I send a spy to a city state and that's where I find his whole army: the city state at full health while he had his army surrounding the CS. Maybe he had trouble moving siege in due to the sheer amount of units, idk, couldn't get a better picture. He didn't capture the city state for another 20 turns, after the war was over.

The point is he had enough of an army to dominate the world at that point, he could've helped Russia and take some of Korea's cities, beat me up and make me show him some respect, but he instead chose to do nothing. In the end he was out-teched and lost to my diplo victory, with korea a little behind on the culture victory. Had he actually used his army at that point the game would've gone much differently.
In another game I played against the Celts it was the same deal; she declares war on me with like 4 attacking ships, but I have an allied city state near her and she just moves her whole army to beat it. For the next 15 turns I move all my army against her poorly defended cities and just raze them and she capitulates.
Solution:
I'm thinking AIs should only use 10 units tops, or maybe 20% of their supply, when trying to deal with a hostile CS, not their whole army. They need to always stay prepared against the army of a rival civ reaching them. From what I've seen they're giving higher priority to a CS because it's closer to their capital, but a CS can do jack squat to them compared to what a player can do.
Also I believe the amount of units is preventing them from properly moving siege engines to hit the city.
Thoughts?
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