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  • Reloaded & finally got the new civs working. Great imagination. My 1st game was with the Scions of Patria and food wasn't necessary. That took some getting used to. My 1st couple of games went flawlessly, but my latest had a weird bug I haven't seen before. Everything looks fine as you play, but the great people and science show enormously long build times that don't deplete. Copy available if it helps.
    B
    black_imperator
    a screenshot and a savefile would be helpful yes
    OKSleeper
    OKSleeper
    A complete restart of Civ seems to have corrected the glitch. It was telling me that my science would take 400 turns (s/b 3) and my great people 10,000 turns. Each turn I took did not reduce the build times. So, I guess that's your answer - a complete restart if it happens to anyone else. And FYI, I didn't see an 'Upload File' option here like on other mod discussion pages.
    I can't thank you enough for how much time and effort you continue to put into Ashes of Erebus. You made an already great mod of an already great game even better. I'm not as active as I used to be, but I'm starting up a game again and wanted to share my appreciation.
    Hi, I really like the work you have done for Ashes of Erebus. I recently released my continuation mod From Ashes We Rise. It adds 3 new civs to Ashes of Erebus. Please feel free to check it out :). I've released it as v.85 and plan to bring it to v1.0 this weekend with my next update.
    B
    black_imperator
    ok ^^ The modules system allows for smaller mods that don't touch the source code of the main mod and can be activated or deactivated easily. You can find a few of them in the main mod in Ashes of Erebus/Assets/Modules, the Dural module is probably closest to the kind of things you want, so you can take a look at it ^^
    B
    black_imperator
    Well, if you want to help on the main mod, there's plenty of art that i need to be done. (Also, if you need specific mechanics implemented in the engine for one of your civs, i do take suggestions occasionally ^^)
    M
    MajinNuub
    Happy to help when I have time. The only mechanics I can think of I wanted to implement was custom world spells for the 3 civs, I hadn't got around to it yet.
    FYI, AoE is still crashing with today's bug fixes.
    B
    black_imperator
    yeah, it was unrelated, i haven't had time to check your save yet.
    B
    black_imperator
    Can you get me one from the most recent version ? It'll ensure it's the most compatible. Also what modules were you using?
    Hey BI, who is Jheral on the forums? Jheral != Jemon, right?

    Anywho, you got that link to the story he posted in IRC last night? May as well read it at work, it is friday after all.
    Hey :) have you done any more work on stability? When its done, could you send the source with the files? Thanks :) Also, do you know the python to make all the units in a city flip with the city when it is flipped in python? Thanks :D
    Heey =] Will you be appearing on the temporary Erebus chat? Have you looked at the stability code yet? I managed to do some python coding by myself lmaoo.
    can you PM me that line you want added into the dll? Or, add it in the latest FFPlus source file and send me that file?
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