Recent content by BlackEmperor

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    Quick Modding Questions Thread

    I haven't, but I'll try when I have time. Don't think it'll work though, as the modifier type "MODIFIER_PLAYER_ADJUST_AUTO_THEMED_BUILDING" works for players and not individual cities.
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    Quick Modding Questions Thread

    Hi, I'm trying to mod the Hermitage so that it allows Art Museums to be auto themed once filled, but it doesn't seem to work. INSERT INTO BuildingModifiers (BuildingType, ModifierId) VALUES ('BUILDING_HERMITAGE', 'BE_HERMITAGE_AUTO_THEME'), ('BUILDING_HERMITAGE'...
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    [R&F] Keep industrial era cities appearance in modern era

    I did that in addition to the change Jonas32 made. Make sure you change the Civ6_Eras_Eras stuff as well. If you did all of that and the issue persists, you could use a compare tool to check all differences between my Eras.artdef file and yours, if you don't want to use my file to begin with. At...
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    Quick Modding Questions Thread

    Yep, I used to do the same. SQL is pretty good once you get the hang of it. It can also be a good idea to take a look at other mods and see how they do certain stuff. It can help you a lot (at least it did help me :D ).
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    Quick Modding Questions Thread

    INSERT INTO ModifierArguments (ModifierId, Name, Value) VALUES ('TOWERDEFENSE_ZOMBIE_COMBAT_STRENGTH_FROM_PROPERTY', 'Scalar', '0.5'); INSERT INTO UnitPromotions (UnitPromotionType, Name, Description, Level, Column, Specialization, PromotionClass) VALUES ('PROMOTION_RANGER'...
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    Quick Modding Questions Thread

    Aha, thanks! I'll try that tomorrow. Any idea what's the difference between these two modifiers? EDIT: Your solution worked perfectly, thanks again!
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    Quick Modding Questions Thread

    Could anyone tell me if something's wrong here? INSERT INTO BuildingModifiers (BuildingType, ModifierId) VALUES ('BUILDING_JEBEL_BARKAL', 'BE_JEBEL_BARKAL_HOLY_SITE_BASE_YIELD_MODIFIER'); INSERT INTO Modifiers (ModifierId, ModifierType, RunOnce, Permanent, OwnerRequirementSetId...
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    Quick Modding Questions Thread

    Is it possible to exclude adjacencies based on something other than leader/civilization traits? E.g. I'd like to give the Mahabodhi Temple a bonus that Holy Sites receive +1 faith adjacency from every adjacent woods tile instead of every two tiles. Currently, I'm only able to put the adjacency...
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    [R&F] Keep industrial era cities appearance in modern era

    You're welcome. :) Feel free to let me know if the file still works, I probably won't check until the April update's rolling out. :D
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    [R&F] Keep industrial era cities appearance in modern era

    I think I got it to work. In addition to what Jonas32 did, you now also have to scroll down to where the <m_CollectionName text="ArtEra"/> element starts (in Notepad++ it's line 464). Then you have to move the part that has ERA_MODERN as ElementName into the Collection above, just below the...
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    Guaranteeing a leader's hidden agenda?

    Thanks! So from what I gather from both your posts is pretty much that the game has issues with forcing a specific agenda on a leader if there are multiple leaders "competing" for it, but assinging the same agendas randomly seems to be working fine. That's a shame. Using exclusive agendas would...
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    Guaranteeing a leader's hidden agenda?

    Thanks for the reply! I don't think you're correct on that one though. I've had multiple leaders have the same agenda in a game already (for example, when I entered into a golden age, 3 leaders got angry at me because of that; they all had the Sympathizer hidden agenda). During my test in which...
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    Guaranteeing a leader's hidden agenda?

    Hi, so I was testing whether it's possible to guarantee that a leader gets a specific hidden agenda. There are a few leaders who have some bias towards certain hidden agendas, such as Ghandi having a 70% chance (I believe) to get the Nuke Lover hidden agenda. I thought that in order to achieve...
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    [SOLVED] Adding Packs to a WorldBuilder Map

    Ah, I see. I've placed them all as humans I believe, but AIs will still spawn in these places as well. So that might do the trick.
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    [SOLVED] Adding Packs to a WorldBuilder Map

    Well, in that particular map I created, civs have fixed starting positions, so I don't use random ones. Starting locations only show up in Advanced mode by the way (which is diabled by default when loading a map in WB), but I think you already know that.
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