Civ VI changed the rule for spending movement points (MP): insufficient but non-zero movement points can no longer be spent as if they were sufficient (except when the unit is at full movement points, in which case it can move at least one tile). Overall, I find this good, but still not optimal...
The sender wants to increase his influence with the receiver; and the receiver wants free population growth to grow his cities (at the cost of some foreign influence).
Are you suggesting religion is no longer a dominating factor of world affairs in the 21st century?
I love your optimism for the decline of religion. Unfortunately, there are still plenty of religions / sects with huge number of followers who seek to force their believe onto the rest of humankind.
This guy made a suggestion for an "immigration" mechanism that serves a similar goal to colonialism and is much easier to implement (and for players to understand):
Well, it seems Civ 6 may in fact do some heuristic calculations:
Anyone knows more about this Asynchronous Compute feature of DX12? Specifically, how it can be used for non-graphical purposes?
Sounds like what you really want is an entirely different game - one that focuses on building spaceships. Well, there are quite a few of them our there.
Many, if not most Civ players are mainly interested in the "alternative history" aspect of the game, and have very little interest in a...
This is the most illogical part. Why would a unit that has suddenly gone rogue have such discipline and purpose? What if the rogue unit is attacked by units of other civs? Will it just take it?
Obviously not as straightforward as you thought, cause even after repeated reading, I'm not sure what exactly it is that you want. You've spent so many words arguing for the thing but so few to describe it properly.
My empirical impression is that the Civ AI (all versions so far) only starts to think when the player ends the turn - it's idling while the player is playing, instead of doing heuristic calculations the way all computer chess engine does. This could speed up turn times significantly.
I said "no world-wide softpower legacy". The counter-example you gave above are (a) local to the Americas (they don't matter for people elsewhere) and not world-wide, and (b) not softpower, but hardpower (as in military conquest) legacy.
Here is the thing about colonization: It matters...
This is true of the Mongols.
This is dubious. Please name three to five major aspects of contemporary Chinese life that is significantly influenced (in fairly straight-forward manner) by the Mongols. (I will let the Great Wall count as one, even though it first started as a tool against...
The only way Spain can be considered to be even on the same scale as France is if you're European or (partial) descendant of Europeans.
With the exception of Don Quixote, Spain has no world-wide softpower legacy to speak of. While the Spanish language is spoken by many, it has little...
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