Recent content by BlueTemplar

  1. BlueTemplar

    Alpha Centauri Audio+Video Album - a li'l 25th anniversary tribute

    This is magnificent, thank you for this !
  2. BlueTemplar

    What can be a Culture requirement ?

    C2C already has something like this : you know the alert about buildings getting disabled (/ enabled again) because they lost some of their requirements ? How about an alert warning you that Wonders X,Y,Z... are now available to be built in City A ? (Maybe also one warning you when they aren't...
  3. BlueTemplar

    What can be a Culture requirement ?

    Is it possible to have a "Requires NOT Coast" as a Requisite ? Oh, looks like "Requires River Access" might do that ?
  4. BlueTemplar

    [Culture] Jomon

    Trained Dogs UnitInfo : <UnitInfo> <Type>UNIT_TRAINEDDOG</Type> <Combat>UNITCOMBAT_ANIMAL</Combat> <SubCombatTypes> <SubCombatType>UNITCOMBAT_COMBATANT</SubCombatType>...
  5. BlueTemplar

    [Culture] Jomon

    Top post updated with pics for context.
  6. BlueTemplar

    [Culture] Aka ("Pygmy")

    Heh, good point, maybe I should start these threads with these : EDIT : Done.
  7. BlueTemplar

    [Culture] Aka ("Pygmy")

    One could do a lot of things. (Nice idea BTW.) Sadly our time is limited. My current goal is to rebalance, already existing ones, what I consider to be the worst offenders in terms of balance, and as I stumble on them during play.
  8. BlueTemplar

    What can be a Culture requirement ?

    Previous thread : https://forums.civfanatics.com/threads/question-culture-metrics.623882/ ----- As an aside, the whole Continents/Regions discussion is IMHO a huge waste of time, see for instance "Asia" which can basically be said to be to go from Morocco to Indonesia, with smooth cultural...
  9. BlueTemplar

    [Culture] Jomon

    Well, I was annoyed too (was just considering whether to get that Culture in my game), and since there was no in-game hint at what it might be better at, I had to do some research... (or rather follow the footsteps of the previous C2C modders)
  10. BlueTemplar

    Quick Questions , Quick Answers

    Bugged how ? If they're unbalanced, we should try to rebalance them instead...
  11. BlueTemplar

    [Culture] Aka ("Pygmy")

    Well, I went and started looking up things before searching the forums, hopefully this won't bite me later... https://en.wikipedia.org/wiki/African_Pygmies Aka culture requires Tracking, African and Jungle. Only Jungle is bothering me as too easy... TODO : figure out what is possible...
  12. BlueTemplar

    Balance of Unique / Cultural Units

    Ah, but when will that happen ? I'm going to try and rebalance some of them myself, basing myself on already existing units (if possible), so that changes to core units can then be easily propagated to Cultural Units.
  13. BlueTemplar

    [Culture] Jomon

    Backup of that pdf, just in case :
  14. BlueTemplar

    [Culture] Jomon

    Hmm, I forgot that Cultures are supposed to be quite location-specific, while Tales spread... Ok then, forget about the limitations to wild boars, make it require Camp - Boar and forest (+ estuary). (Pig still not being an option to insist on the hunting bit, but I think Pigs spawn wild boars...
  15. BlueTemplar

    Balance of Unique / Cultural Units

    https://forums.civfanatics.com/threads/culture-jomon.688470/
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