New Game what's the point in flogging a dead horse!
The strategic resource stuff is naff at best especially on a huge map. It was maybe a nice idea but the implementation is crap who wants to play a game for hours only to find resources are so far away or across impassable oceans so not...
Hi Cutiestar,
this really is the issue here if you look at what really
disappoints former civ2 players in this forum it is precisely the lack of scaling and flexibility. Zone corruption is just too crude an instrument to allow variation in map size or land layout (terrain...
Charmer indeed but if you gotta have MP only MP will do. I can take it or leave it all I want to do is build a big empire on a huge map with high culture and dispose of any tribe that prevents same but a little bit of corruption(well rather a lot) let me down.
Seems a reasonable sort of request...
Yeah right a psuedo random fixed number or a fixed random non psuedo number or no random number that doesn't get affected by reloading but some mystical elements that may change the base if actioned after save/reload. I presume the same esoteric process applies to goodies from huts where if one...
Something like that happened to the British once (John Paul I have not yet begun to fight! Jones). It was very embarrassing.
Hardly helpful comment but there you go.
Obviously there was something in here that was a bit to close to the bone why else close a thread. Since the moderator actually reads these posts could you please inform me what precisely is being objected to and expound on what financial interests Firaxis or Infogrammes or third party...
'Well...since this thread is going NO WHERE fast...why doesn't it get closed? Or perhaps, why doesn't a moderator move the thread to an appropriate place instead? I had a thread closed willy-nilly instead of conveniently moved. Just a thought...'
Interesting that you would like the thread...
Replying to Meglomania - now that was a fun game on the Nintendo.
It isn't about random number generators although date time gives a different base especially if utilised correctly. The issue here is one of how much disadvantage the AI would have by losing. I played one game where there were...
Don't know what size map your playing on I've always picked huge which is crap for other reasons. Just build scouts at the beginning go everywhere every village I would be surprised if you haven't got all the ancient techs plus a pile of loot by 1300BC. Sometimes it even throws up a settler...
Seems like all the history in the US comes from hollywood.
Agincourt was actually a rout because the English had better weapons like medieval machine guns. Funny the same thing happened in 1066 with crossbows in reverse.
Ever heard of Rourkes drift the British had a lot less men but not an...
Freecell is better than civ3 in its present form. Civ3 is nothing like civ2 for starters things in civ2 were integrated and worked. Civ3 editor just crashes and needs a reboot post patch. I can't play the thing for long it takes too long to get anything done and is utterly predictable. Firaxis...
The problem is not on nearest cities but those captured on huge maps. No point in capturing them since nothing can be sensibly built. The different nationalities are well spaced out so razing is only viable option. Makes a mockery of one set of victory conditions. 90% is an underestimate on far...
Exactly very dumb makes the whole game a waste of hard disk space. Well the Forum is more fun than the game otherwise I'd be playing it.
MikeC figure it out - this engine looks like it was built on civ not civ2 wonder why?
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