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Would love to see a mod where a unique units retain their trait once upgraded. This was possible in CIV V because the unique unit traits were given as a promotion rather than a passive trait. Not sure if this is possible in CIV 6 but it would be awesome for your oldest surviving units to have...
I'm getting crash to desktop about 160 turns in. Database log is clear except for 4 instances of the below error:
[Database] ERROR: FOREIGN KEY constraint failed
I am running a bunch of mods but when I looked at the Modding log, there was no errors at or near the corresponding time-stamps...
So much for a patch with the new update, I can't even start a game now
Unhandled Exception
Code: EXCEPTION_ACCESS_VIOLATION
Error reading address 0x0
Call Stack
-----------------------------------------------------
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ! ??? ???, line 0
??? ...
I'm still having these crashes. I'm going to try to switch to DX11. Crazy annoying because I can't pinpoint a mod that would be causing it. The game runs without any issue until around turn 100-130
Is the best way to "hunt" the faulty mod down by starting a game, quitting, and looking at my database log? Repeating the process while disabling mods until I get no errors?
Are we sure it's Firaxis that is the problem? Look at XCOM 2, one of the easiest games to mod and play with mods. They have have even hired modders in the past (Long War). I think it's a Civ 6 problem. Maybe I am being naive and optimistic but I am holding out hope that Civ 7 is a different...
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