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Recent content by bostonbongrips

  1. bostonbongrips

    Map Tacks! - request

    Planning your empire out with Map Tacks in Civ 6 was the best. Would love that feature in Civ 7
  2. bostonbongrips

    My review of Humankind

    Thanks for the detailed review! Is there any indication of the mod-ability of the game?
  3. bostonbongrips

    Unique Units Retain Trait

    Would love to see a mod where a unique units retain their trait once upgraded. This was possible in CIV V because the unique unit traits were given as a promotion rather than a passive trait. Not sure if this is possible in CIV 6 but it would be awesome for your oldest surviving units to have...
  4. bostonbongrips

    [NFP] January Update Video Discussion

    Anyone know what time the update will drop?
  5. bostonbongrips

    [NFP] [Database] ERROR: FOREIGN KEY constraint failed

    I'm getting crash to desktop about 160 turns in. Database log is clear except for 4 instances of the below error: [Database] ERROR: FOREIGN KEY constraint failed I am running a bunch of mods but when I looked at the Modding log, there was no errors at or near the corresponding time-stamps...
  6. bostonbongrips

    Crash Help - Logs Included

    So much for a patch with the new update, I can't even start a game now Unhandled Exception Code: EXCEPTION_ACCESS_VIOLATION Error reading address 0x0 Call Stack ----------------------------------------------------- ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ! ??? ???, line 0 ??? ...
  7. bostonbongrips

    Crash Help - Logs Included

    I'm still having these crashes. I'm going to try to switch to DX11. Crazy annoying because I can't pinpoint a mod that would be causing it. The game runs without any issue until around turn 100-130
  8. bostonbongrips

    Crash Help - Logs Included

    Is the best way to "hunt" the faulty mod down by starting a game, quitting, and looking at my database log? Repeating the process while disabling mods until I get no errors?
  9. bostonbongrips

    Crash Help - Logs Included

    Yes and yes GTX 1080 i9 9900k All dlc
  10. bostonbongrips

    Crash Help - Logs Included

    Thank you very much for the information and for looking into it!
  11. bostonbongrips

    Crash Help - Logs Included

    @Infixo thanks for looking at my Lua. Is there any way to tell which mods are causing the errors in the database log?
  12. bostonbongrips

    No plan to release the DLL source code, goodbye everyone and thanks Firaxis for everything else !

    Are we sure it's Firaxis that is the problem? Look at XCOM 2, one of the easiest games to mod and play with mods. They have have even hired modders in the past (Long War). I think it's a Civ 6 problem. Maybe I am being naive and optimistic but I am holding out hope that Civ 7 is a different...
  13. bostonbongrips

    Crash Help - Logs Included

    this folder is my entire logs folder
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